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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Chin! update the latest sharpshooter!
You should start downloading the one on here daily so that way you stay up to date with it.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Sounds great! and also you think you can throw a couple more maps in the rotation ?
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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I played this last night, had a blast.
Only thing is u probably want to put a time limit on the maps. 1 hour would be good.
Set Yo Ass On FIRE
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Psycho
THIS IS SPARTAAA!!!
Posts: 338 Joined: 27 Jul 2011, 16:43 Location: Wales Nationality:
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Whiplash wrote:I played this last night, had a blast.
Only thing is u probably want to put a time limit on the maps. 1 hour would be good.
1 hour is massive, 30 mins max imo
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Psycho
THIS IS SPARTAAA!!!
Posts: 338 Joined: 27 Jul 2011, 16:43 Location: Wales Nationality:
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Whiplash wrote:Still better than 999 kills
Even if it's better, doesn't mean it's not too long still no?
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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ya' know you could fix those bugs easily right? The scope ones, predator mode, etc. Have you fixed them yet?
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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~DJ~ wrote:ya' know you could fix those bugs easily right? The scope ones, predator mode, etc. Have you fixed them yet?
I was actually about to put an updated sharpshooter up with that fix... All I do is make all players disarm the weapons before the cycle.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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Sure that'll fix it? You could.. you know, put the unscope code there as well, and see how predator mode works, and call out the deactivate predator mode function once 45 seconds are over? look the code on the railgun weapon?
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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~DJ~ wrote:look the code on the railgun weapon?
I think he doesnt need to look for that code, just put in an "altfire" so that it unscopes from predator.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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Yeah? are you sure? in a way it could work, but.. consider this; weapon disappears, no weapon equipped, what will altfire do? It's just like pressing altfire when you have that bug enabled. a better fix is that you'll have to see how it gets deactivated and put that code instead.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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~DJ~ wrote:Yeah? are you sure? in a way it could work, but.. consider this; weapon disappears, no weapon equipped, what will altfire do? It's just like pressing altfire when you have that bug enabled. a better fix is that you'll have to see how it gets deactivated and put that code instead.
I thought like.. add it before the rotation, or with the rotation, so Altfire, then swap weapons.
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