Board index Downloads Deus Ex MP Mods ]

RT


Author
Message
RedFire




RT - Postby RedFire » 26 Nov 2006, 22:00


Lose 1 aug per kill.


You do not have the required permissions to view the files attached to this post.
chin.democ.
chinny!
chinny!
User avatar

Posts: 2859
Joined:
 10 Aug 2006, 17:19
Location:
 London
Nationality:
Great Britain


- Postby chin.democ. » 25 Jul 2008, 15:32


Sorry to bump an old topic, but what a great idea this is!


anihex
aniwho?...
aniwho?...
User avatar

Posts: 389
Joined:
 26 Apr 2006, 22:11
Location:
 Where my PC is =)
Nationality:
Germany


- Postby anihex » 25 Jul 2008, 19:03


Erm ... To be honest : I don't think so.
If you kill you should get a reward (if you even get one) and not that you have to suffer ...

To suffer isn't the way a player will make it but a reward is ;)


~[FGS]SaSQuATcH~


Posts: 3629
Joined:
 04 Jun 2008, 12:21


- Postby ~[FGS]SaSQuATcH~ » 25 Jul 2008, 19:27


on ATDM you lose everything that you previously earned rofl


chin.democ.
chinny!
chinny!
User avatar

Posts: 2859
Joined:
 10 Aug 2006, 17:19
Location:
 London
Nationality:
Great Britain


- Postby chin.democ. » 25 Jul 2008, 19:59


When playing ATDM it's frustating to go up against a player with all skills and augs, especially if you have no kills it's very unfair, however imagine starting with all augs and then losing an aug per kill, it'll eliminate these heavy streaks and will make for more interesting battles in my opinion.


Kothar
The Warbeast
The Warbeast
User avatar

Posts: 1377
Joined:
 21 Feb 2006, 21:19
Location:
 The Depths of Hell


- Postby Kothar » 25 Jul 2008, 20:03


that is a good idea thats why i hate ATDM... its hard to kill people who have all augs when you have none.


"Without deviation progress is not possible"

~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
[DXA]{E.d.H}hdd21
~ banhammered ~
~ banhammered ~

Posts: 78
Joined:
 02 Jul 2008, 22:18


- Postby [DXA]{E.d.H}hdd21 » 25 Jul 2008, 21:01


Kothar wrote:When playing ATDM it's frustating to go up against a player with all skills and augs


Agreed. that is a reason why i dont like ATDM also. when they have:

all augs and all skills and you have none at all. Then your finished.

i prefer: 0 augs, RPG, altfire. And BTDM


anihex
aniwho?...
aniwho?...
User avatar

Posts: 389
Joined:
 26 Apr 2006, 22:11
Location:
 Where my PC is =)
Nationality:
Germany


- Postby anihex » 25 Jul 2008, 22:13


[DXA]{E.d.H}hdd21 wrote:
Kothar wrote:When playing ATDM it's frustating to go up against a player with all skills and augs


Agreed. that is a reason why i dont like ATDM also. when they have:

all augs and all skills and you have none at all. Then your finished.

i prefer: 0 augs, RPG, altfire. And BTDM
I can't help, but I don't see a sense in RPG.
You got now weapons and if you find money to exchange it for a weapon the shopkeeper often kills the customer. Or the customer kills the Shopkeeper after he got a weapon. All other who are around, kill each other while those who already got weaps, got a big advantage.

But yes, ATDM sucks of course. But I don't think that this mod will/would be popular.
Reason is still the same : Who would want to kill someone if he know he gets a disadvantage then?


~[FGS]SaSQuATcH~


Posts: 3629
Joined:
 04 Jun 2008, 12:21


- Postby ~[FGS]SaSQuATcH~ » 26 Jul 2008, 00:03


anihex wrote:Who would want to kill someone if he know he gets a disadvantage then?


I thought you lose augs only when killed, not when you kill someone :shock:


anihex
aniwho?...
aniwho?...
User avatar

Posts: 389
Joined:
 26 Apr 2006, 22:11
Location:
 Where my PC is =)
Nationality:
Germany


Re: RT - Postby anihex » 26 Jul 2008, 01:45


RedFire wrote:Lose 1 aug per kill.
Not
"Lose 1 aug per death."

If you ask me, you get weaker if you kill someone ...

// Edit : No matter how it realy is, both makes no sense.
If you lose an aug when killed ... that means that your killer is as strong as you was and you become weaker 'cuz of your death ...

If you lose an aug wehn you kill ... that means you get punished for killing someone ...

You realy think that this a great idea?


IchoTolot
invisible in background
User avatar

Posts: 1935
Joined:
 22 Feb 2005, 19:38
Location:
 Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South


- Postby IchoTolot » 26 Jul 2008, 06:29


yep, its a great idea ... you are verry good if you have 0 augs and all others have 9 augs


Image
pi/100*1337=42
ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


- Postby ShadowRunner » 26 Jul 2008, 08:53


dare I try it on the SG server...


Hammer[HK]Time!
Mr Exclusive
Mr Exclusive

Posts: 394
Joined:
 12 Apr 2008, 11:38
Location:
 Orange County, CA, USA


- Postby Hammer[HK]Time! » 26 Jul 2008, 10:41


Not that great of an idea, a player could be booking it with kills and as soon as his streak is big enough, some schmuck will end him with a GEP. After that he'll be hot to dove to streak it up for another 6 or so kills until he is vulnerable again.

Lose 1 aug per kill isn't a good idea, losing skillpoints and perhaps 3 augs per kill, now that's a challenge.


~[FGS]SaSQuATcH~


Posts: 3629
Joined:
 04 Jun 2008, 12:21


- Postby ~[FGS]SaSQuATcH~ » 26 Jul 2008, 11:30


ShadowRunner wrote:dare I try it on the SG server...


Don't?


Kothar
The Warbeast
The Warbeast
User avatar

Posts: 1377
Joined:
 21 Feb 2006, 21:19
Location:
 The Depths of Hell


- Postby Kothar » 27 Jul 2008, 18:58


not good on SG...


"Without deviation progress is not possible"

~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!


Return to MP Mods

Who is online

Users browsing this forum: No registered users and 3 guests