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Computers that dont just get hacked in online matches


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Mastakilla
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Re: Computers that dont just get hacked in online matches - Postby Mastakilla » 01 Aug 2012, 10:11


[FGS]Chees wrote:Explain it more VexusPwnZj00. I see what you mean in some ways but no 100% sure to give any answer :-D


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Re: Computers that dont just get hacked in online matches - Postby ~][FGS][Nobody~ » 01 Aug 2012, 12:50


VexusPwnZj00 wrote:How can I explain it more...?

I can't think of what else to explain...

I want computers (computerpersonal + computersecurity) to function online (in multiplayer matches) as they function offline(in singleplayer mode/maps)...Please tell me if does not explain it fully, cuz if not, then i'm sorry, I can't explain it further...

AHH, Yes, now I got it LOL..
I thought.. wtf is he talking about computer hacking. I didn't think of the computer personal decoration in DX. :oops:

So.. the general problem is a missing replication.
In singleplayer all runs on one machine so it's no problem. In multiplayer, the content of the computerpersonal is stored on the server so it wouldn't show information on the client by default. Replication rules needed to be added explicitly.
The easiest way would be to replicate the account and content arrays, so the login process happens clientside.
Furthermore, the conditional expression that skips the login window for MP needd to be removed.


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Re: Computers that dont just get hacked in online matches - Postby chin.democ. » 01 Aug 2012, 12:54


And there's me thinking Nobody was trolling too,......unless is was a double bluff troll thingy....hmm........ :smt017


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Re: Computers that dont just get hacked in online matches - Postby Vexus » 01 Aug 2012, 21:33


~][FGS][Nobody~ wrote:AHH, Yes, now I got it LOL..
I thought.. wtf is he talking about computer hacking. I didn't think of the computer personal decoration in DX. :oops:

So.. the general problem is a missing replication.
In singleplayer all runs on one machine so it's no problem. In multiplayer, the content of the computerpersonal is stored on the server so it wouldn't show information on the client by default. Replication rules needed to be added explicitly.
The easiest way would be to replicate the account and content arrays, so the login process happens clientside.
Furthermore, the conditional expression that skips the login window for MP needd to be removed.


Ok, so where would I be able to find that source?


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