Author |
Message |
|
~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
|
Good lighting makes any map look professional, great job Chinny
|
|
|
|
|
Alvind
Principality/2C
Posts: 144 Joined: 19 Jan 2013, 21:04
|
Loving it so far! Top one, nice one, get sorted!
|
|
|
|
|
synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
|
Its kind of shaping up to be like Spirit, with its layers. Love the broken bit.
|
|
|
|
|
|
Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
|
I'd prefer links to the pictures so I can open them up in a new tab/window so I can see them entirely without having to scroll through the picture on the forum cause it's too big Looks really good though, I really really REALLY like the wooden bridges with the metal frames. Best texture combination evar.
|
|
|
|
|
Vexus
Principality/2C
Posts: 247 Joined: 11 Oct 2008, 01:35 Location: California
|
Looks amazing so far, keep up the good work!
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
|
|
|
|
|
synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
|
Those brown metal structures-beams in the ceiling are "sticky"? Would make for some interesting acrobatics with Speed Enhancement.
Would be great if you could make a map for DXMP too, not just for 0a. Only difference is *added* support for F7 potential. It is actually a mistake to make a map exclusively for SE, meaning that dxmp and 0a maps are largely identical in design.
|
|
|
|
|
~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
|
synthetic wrote:Would be great if you could make a map for DXMP too, not just for 0a.
Nahhh take care of your words. This sentence could ignite an argument since it separates things that belong together.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
|
|
|
|
|
Vexus
Principality/2C
Posts: 247 Joined: 11 Oct 2008, 01:35 Location: California
|
~][FGS][Nobody~ wrote:synthetic wrote:Would be great if you could make a map for DXMP too, not just for 0a.
Nahhh take care of your words. This sentence could ignite an argument since it separates things that belong together.
I just wanna put this out there... Augs are part of dxmp.
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
|
|
|
|
|
~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
|
Vexus wrote:~][FGS][Nobody~ wrote:synthetic wrote:Would be great if you could make a map for DXMP too, not just for 0a.
Nahhh take care of your words. This sentence could ignite an argument since it separates things that belong together.
I just wanna put this out there... Augs are part of dxmp.
That is a very smart observation
|
|
|
|
|
synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
|
Just bit frustrated about the mapping scene, nobody maps for DXMP anymore and all maps are for mods. My main point with my previous post was about the complicated(?) similarities between 0a and DXMP maps.
For example, lot of augers would want to design map after Speed Enhancement because thats all they see in the server. That, however, would not be true DXMP map. F7 comes with 0aug-pace alternative that *should* be a choice, but due to bad game balancing (or map content) has ceased to be one.
This means that at least 50% of aug gameplay is identical to 0a map geometry and the additional Speed Enhancement support is just added to the map.
I do not intend to spark an unnecessary debate here. I encourage everybody to go play DXSP without aug and upgrade cannisters and feel good about themselves for doing so - wasn't the point of my post. Edit: and without skillpoints; go -hax0r and "allskills" all the way, yay
|
|
|
|
|
~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
|
synthetic wrote:[...] similarities between 0a and DXMP maps.
So 0aug maps are no DXMP maps? synthetic wrote:I do not intend to spark an unnecessary debate here.
Sparking is exactly what you're doing my friend.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
|
|
|
|
|
|
synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
|
So it is my fault *you* or anyone else is feeling "sparked"? My point was entirely about the map design and gameplay mechanics, underlining certain similarities between the games. Debating what is or isn't DXMP (esp in this thread) is as pointless as searching DXSP storyline for Star Gates. And my very statement was "sparked" by the wonderful opportunities the ceiling constructions seen on chinnys screens could provide.
|
|
|
|
|
|