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MEATSPIN LEMONPARTY GOATSE NSFW


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RodNeySaLaMi
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MEATSPIN LEMONPARTY GOATSE NSFW - Postby RodNeySaLaMi » 29 Jun 2020, 20:39


The real problem is that Facebook profits partly by amplifying lies and selling dangerous targeting tools that allow political operatives to engage in a new level of information warfare. Its business model exploits our data to let advertisers aim, showing each of us a different version of the truth and manipulating us with hyper-customized ads — ads that as of this fall can contain blatantly false and debunked information if they’re run by a political campaign. As long as Facebook prioritizes profit over healthy discourse, it can’t avoid damaging democracy.

https://www.washingtonpost.com/outlook/ ... lating-us/


Kojak~Spifo wrote: You know amidst all the nonsense, Darko actually has a point.l The game was originally played with no more than 60 fps if that back in the old days. Nobody had renderers that could go to 100 fps back then it was a big deal to get 60 in 2002. So I think newer players just take high fps from other games for granted, but DX doesn't have a ways to properly compensate clientside vs serverside framerates and speed.

smell the glove
RodNeySaLaMi
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Re: MEATSPIN LEMONPARTY GOATSE NSFW - Postby RodNeySaLaMi » 29 Jun 2020, 20:46


Sasha Gray wrote:
Zuckerberg seemed to equate regulation of companies like his to the actions of “the most repressive societies”. Incredible. This, from one of the six people who decide what information so much of the world sees. Zuckerberg at Facebook, Sundar Pichai at Google, at its parent company Alphabet, Larry Page and Sergey Brin, Brin’s ex-sister-in-law, Susan Wojcicki at YouTube and Jack Dorsey at Twitter.

The Silicon Six – all billionaires, all Americans – who care more about boosting their share price than about protecting democracy. This is ideological imperialism – six unelected individuals in Silicon Valley imposing their vision on the rest of the world, unaccountable to any government and acting like they’re above the reach of law.



Kojak~Spifo wrote: You know amidst all the nonsense, Darko actually has a point.l The game was originally played with no more than 60 fps if that back in the old days. Nobody had renderers that could go to 100 fps back then it was a big deal to get 60 in 2002. So I think newer players just take high fps from other games for granted, but DX doesn't have a ways to properly compensate clientside vs serverside framerates and speed.

smell the glove


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