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RedFire

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Post by RedFire »

Lose 1 aug per kill.
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chin.democ.
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Post by chin.democ. »

Sorry to bump an old topic, but what a great idea this is!
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Post by anihex »

Erm ... To be honest : I don't think so.
If you kill you should get a reward (if you even get one) and not that you have to suffer ...

To suffer isn't the way a player will make it but a reward is ;)
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Post by ~[FGS]SaSQuATcH~ »

on ATDM you lose everything that you previously earned rofl
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Post by chin.democ. »

When playing ATDM it's frustating to go up against a player with all skills and augs, especially if you have no kills it's very unfair, however imagine starting with all augs and then losing an aug per kill, it'll eliminate these heavy streaks and will make for more interesting battles in my opinion.
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Post by Kothar »

that is a good idea thats why i hate ATDM... its hard to kill people who have all augs when you have none.
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Post by [DXA]{E.d.H}hdd21 »

Kothar wrote:When playing ATDM it's frustating to go up against a player with all skills and augs
Agreed. that is a reason why i dont like ATDM also. when they have:

all augs and all skills and you have none at all. Then your finished.

i prefer: 0 augs, RPG, altfire. And BTDM
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Post by anihex »

[DXA]{E.d.H}hdd21 wrote:
Kothar wrote:When playing ATDM it's frustating to go up against a player with all skills and augs
Agreed. that is a reason why i dont like ATDM also. when they have:

all augs and all skills and you have none at all. Then your finished.

i prefer: 0 augs, RPG, altfire. And BTDM
I can't help, but I don't see a sense in RPG.
You got now weapons and if you find money to exchange it for a weapon the shopkeeper often kills the customer. Or the customer kills the Shopkeeper after he got a weapon. All other who are around, kill each other while those who already got weaps, got a big advantage.

But yes, ATDM sucks of course. But I don't think that this mod will/would be popular.
Reason is still the same : Who would want to kill someone if he know he gets a disadvantage then?
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Post by ~[FGS]SaSQuATcH~ »

anihex wrote:Who would want to kill someone if he know he gets a disadvantage then?
I thought you lose augs only when killed, not when you kill someone :shock:
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Re: RT

Post by anihex »

RedFire wrote:Lose 1 aug per kill.
Not
"Lose 1 aug per death."

If you ask me, you get weaker if you kill someone ...

// Edit : No matter how it realy is, both makes no sense.
If you lose an aug when killed ... that means that your killer is as strong as you was and you become weaker 'cuz of your death ...

If you lose an aug wehn you kill ... that means you get punished for killing someone ...

You realy think that this a great idea?
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Post by IchoTolot »

yep, its a great idea ... you are verry good if you have 0 augs and all others have 9 augs
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Post by ShadowRunner »

dare I try it on the SG server...
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Post by Hammer[HK]Time! »

Not that great of an idea, a player could be booking it with kills and as soon as his streak is big enough, some schmuck will end him with a GEP. After that he'll be hot to dove to streak it up for another 6 or so kills until he is vulnerable again.

Lose 1 aug per kill isn't a good idea, losing skillpoints and perhaps 3 augs per kill, now that's a challenge.
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Post by ~[FGS]SaSQuATcH~ »

ShadowRunner wrote:dare I try it on the SG server...
Don't?
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Post by Kothar »

not good on SG...
"Without deviation progress is not possible"
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