Hi guys!

The time is right for a suicide!
Skilgannon
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Post by Skilgannon »

So, do I still send it to Nobody? Or can you do it now Shadow?

Also, I've come across a very interesting bug in the SDK. I recently had an idea that came while I was playing UT. Why don't I see if I can use UT texes and music in my maps? Installed UT. Opened SDK, loaded tex files fine. Loaded music fine. I thought: "Ok, let's see if this works." Made a room, stuck in a light and playerstart, texed it with a UT tex, put in some music. Play level. Ah. It just reverts to DX's main menu intro. I've checked the editor file, but there doesn't seem to be anything untoward going on. Only thing relating to the UT files is the SDK loading them into itself. Any thoughts?

Also, take the music and tex out, you can play the level. Oh, and I know it works 'cause Suprfist is used as the music to Skyline.
* Since when were you the one in control?
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Post by ~ »

i think this is the first hi thread i've seen reach 9 threads btw lol
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ShadowRunner
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Post by ShadowRunner »

1. Hope u are not stealing music from skyline and suprfist is a UT file.
2. I assume you saved after loading stuff into the editor.

Send the latest version to me, I will upload to Wunderland.
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Post by Skilgannon »

ShadowRunner wrote:1. Hope u are not stealing music from skyline and suprfist is a UT file.
2. I assume you saved after loading stuff into the editor.

Send the latest version to me, I will upload to Wunderland.
No Shadow, I wasn't stealing anything. :D I was only testing, not making a map. Current vers with you stands. I was making an observation, cause I know it must work as the music to Skyline is Suprfist. And Suprfist is a UT track. So it's rather confusing why it won't work with my editor. :?
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Post by ShadowRunner »

If its a UT track, then u are not stealing from a DX player.
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Post by Skilgannon »

I just said I wasn't. ? Ok, I'm obviously not making myself clear enough, so here goes once more with feeling:

1. I want to use UT map elements (Textures, music, etc) in some maps.
2. I have installed UT to gain access to said files.
3. All the UT related stuff works fine in UT's editor (herein UTEd).
4. It also loads fine in Deus Ex Ed (herein SDK).
5. However, upon trying to load the level in SDK, it merely reverts to DX's main menu (i.e. eidos, Ion and game logos), rather than the small room with UDamage texture and UT title music created.
6. I know the music at least must work, as Skyline's BGM is Suprfist, and Suprfist is a UT music track. And of course, AltFire has all the UT weps.

This is somewhat confounding to say the least. Can anyone help in resolving this so SDK will run properly?
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ShadowRunner
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Post by ShadowRunner »

Mappers who use UT...

[A]Vodunloas
[A]Jon
[RTK]Magus
[FGS]Anihex
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Post by ~ »

can add myself to that list as well.
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Post by Skilgannon »

Well, what do you suggest hitman?
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Post by ~ »

I'll start off by saying i posted up texture packages from UT on factory forum you'll find them their that should be a start and if your smart you'll get the textures you want for what ever map you will make and make your own texture packages with them so they aren't that big.
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Post by Skilgannon »

Ok. Will that stop SDK from bugging out to the menu?
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Post by ShadowRunner »

Are you using the version of SDK that we recommended from dxediting.com?
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Post by Skilgannon »

Dx editing download link was busted, so I got it from Hitman's site.
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Post by ShadowRunner »

wow good to know. So Hitman pwns all :D
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Post by chin.democ. »

Hitman may get a lot of abise, bvut credit to him he has a great website resource and shares an ethusiam which should be credited.
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