DXMP_Pool_v2

Multiplayer Maps
Post Reply
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

DXMP_Pool_v2

Post by chin.democ. »

An updated version of DXMP_Pool with many changes listed below;

- Replaced the clear white texture with another that appears identical (which hopefully solves the texture bug).
- Cleaned up the weapon boards so there is no lines either side.
- Replaced some of the white square tiles with rectangle white tiles.
- Added a different skybox, that includes a 2d moon rather then the 3d moon as before.
- Doubled the amount of light actors on ceiling lights but with reduced radius.
- Toned down the ambient lighting in the centre of the map.
- Changed ceiling textures
- Changed ceiling light textures
- Aligned and panned textures so they match up with more accuracy.
- Removed biobots and biobot housings
- Removed cabinets
- Added simple fake doors
- Removed multitools, lockpicks, bio cells and grenades.
- Retextured toliet dividers so they match the main perimeter texture pattern.
- Remade ceiling areas to remove any obvious lighting line bugs that were present on ceiling.

Image

Image

Image
You do not have the required permissions to view the files attached to this post.
Post Reply