[Tutorial] MultiTele

The time is right for a suicide!
Post Reply
User avatar
anihex
aniwho?...
aniwho?...
Posts: 388
Joined: 26 Apr 2006, 22:11
Location: Where my PC is =)

[Tutorial] MultiTele

Post by anihex »

For a map I'm currently working on, I made a modified teleporter. [A]Nobody helped me with that a lot.
I need that mod because I have a lot teleporters. Should anyone else need it, I upload it here and I also make a small tutorial how to use it.

I upload the map also.

( MultiTele v1.1 (C) 2008 by [FGS]anihex and [A]Nobody )

=========

First we make a new map and substract a cube with 256 height, 1024 width and 1024 breadth.
Image

We substract it and place a Tube which is 4 height, 32 outter radius and 8 sides.
Image

We place it to an end and add it to our level.
Image

Now we place two other tube to different places inside the map.

I placed them like the screenshot.
Image

Now we give them different textures. I use green for the start, red and blue for the other tubes.

If you have done so far we load the MultiTele.u and place one MultiTele on the start-tube.
You'll find the MultiTele in NavigationPoint > Teleporter > MultiTele
Image

To gibe our MultiTele some targets to reach, we place 1 normal Teleporter on each target-tube and give them a name.
I use "Target1" and "Target2".
Image

Now we add the names of the teleporters to our MultiTele. To do so, we open the propertys of our MultiTele and place the names of the Teleporters in the "URLs" list.
Image

To make the user able to switch the target we need two TeleTriggers.
You find them in Triggers > Trigger > TeleTrigger
Image

To get them work as we want we need to set some properties.
- TeleTrigger -> URLIndex : The Index of your destination
- Events -> Tag : The name of the TeleTrigger
- Events -> Event : The name of the MultiTele
Image

The last thing we need are two buttons to activate the triggers.
I use two "Button1" which if found in Decoration > DeusExDecoration > Button1
Image

I placed them next to our MultiTele and gave linked them to our TeleTriggers.
Image

Now we add some light and select another texture. I used one of Supertanker.

Final setting: To make the teleporter work, we need to set the Teleporters URL from beginning on.
Image


BTW: You shouldn't forget to add a PlayerStart. ;)
Attachments
MultiTele.zip
MultiTele v1.1
(1.67 KiB) Downloaded 377 times
MultiteleMap.zip
Demo-Map for MultiTele
(5.63 KiB) Downloaded 404 times
Last edited by anihex on 01 May 2008, 15:09, edited 1 time in total.
User avatar
{E.D.H}{FPS}HDD21
~ banhammered ~
~ banhammered ~
Posts: 139
Joined: 28 Mar 2008, 15:27
Location: The UK

Post by {E.D.H}{FPS}HDD21 »

Its an amazing mod :) I like it. Its a quality mod :)
This acc is closed by Icho
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Post by ShadowRunner »

Thank you to anihex and Nobody...

This can solve a few problems on some of my maps... I would like to add this to maps like Last Days, Call of Duty, etc... smaller maps...
Post Reply