Page 8 of 14
Re: Undead Revolution
Posted: 01 Jan 2013, 21:55
by atrey65789
Do we need a new Zombie Pawn class??
Also, I have plenty of weapons made for this so far. So Weapons are covered.
Shadow it seems that you have the textures, and signs covered.
Cheese has Mapping covered.
Is Chin in this? if so, what is he covering?
Re: Undead Revolution
Posted: 01 Jan 2013, 21:56
by [FGS]Chees
Looking good Shadow. I like the bloody gunshot effect. Will that effect look good on a cement brick texture and the wood textures? well on all the textures tbh? bloody gunshot and normal blood splatter effect would be great!
Re: Undead Revolution
Posted: 01 Jan 2013, 22:04
by [FGS]Chees
Chinny is not involved in Undead Revolution Atery.
So far,
Cozmo is doing codeing, NPC and mapping.
I'm doing mapping and custom textures.
Shadow is doing custom textures.
You have the weapons covered.
Could do with someone to do the models that are needed.
Re: Undead Revolution
Posted: 01 Jan 2013, 22:24
by atrey65789
Oh yeah, I almost forgot, I have those models that you needed.
Re: Undead Revolution
Posted: 01 Jan 2013, 22:36
by [FGS]Chees
Was waiting for you to send them for about 3 months now
That's great if you could send me them asap and I'll have a look. Thanks Atery
We will need at least 50+ models.
If the models you made are good which I'm sure they are! can you do the modeling for Undead Revolution?
Re: Undead Revolution
Posted: 01 Jan 2013, 23:46
by Cozmo
50 models? That would take forever XD we should be fine with less. Originally I was just going to use defaults as I always have - if we were to replace too many DX models we might as well have just make a standalone game in Unity or something
Re: Undead Revolution
Posted: 02 Jan 2013, 00:21
by [FGS]Chees
I have about 6 I would like to add curtsey of Atery. I was on the assumption you wanted and or needed more!??
Edit: Then again, Assumption IS THE MOTHER OF ALL...and so on!
Re: Undead Revolution
Posted: 02 Jan 2013, 01:03
by atrey65789
Well, If we want to go all out for this mod, then it would probabaly be worth it! But I would need help. XD
Re: Undead Revolution
Posted: 02 Jan 2013, 12:43
by ShadowRunner
I would say models are great, if they do the job that Chin's did. I was laggin on detail, and it's amazing how DXHR you can look with one striplight and one cone. If it's something you couldn't do with brushes and it really enhances the map then cool.
I like these 2. I think I can do some blood effects, but not all yet...
Probably I could do with seeing the map again, I don't know how you can add bloodspats on the big walls without sheets and transparent textures, or subtractions into the walls, but wall areas which are 128x128 are easy.
Re: Undead Revolution
Posted: 02 Jan 2013, 17:41
by ShadowRunner
Re: Undead Revolution
Posted: 02 Jan 2013, 19:04
by atrey65789
Maybe since Cozmo is doing the code, maybe we can do something to where if you shoot someone that is in front of a wall, blood splatters on it like that.
Re: Undead Revolution
Posted: 03 Jan 2013, 12:59
by ShadowRunner
there are some dead soldiers and burned out tanks, weps here and there...
A bus turns up at the bus stop, but it's always full of zombies...
Rooms that look empty, but in fact there's a zombie in that corner.
Re: Undead Revolution
Posted: 09 Jan 2013, 22:06
by ShadowRunner
you could have animated transparent blood textures yes... for use on sheets, there are some default ones of course.
I should have some wall textures done by Saturday tea and cakes time.
Re: Undead Revolution
Posted: 09 Jan 2013, 22:50
by [FGS]Chees
Cheers Shadow

Much appreciated.
Re: Undead Revolution
Posted: 10 Jan 2013, 20:18
by ShadowRunner
I can zombify some FGS logos too... turning the neocron guy into a zombie could be hard though...