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Re: Clans

Posted: 09 Sep 2009, 09:31
by Mastakilla
SPAZ ROFELZ wrote:"decent"

Well *love* you too lol.
LMAO

I love Ken

Re: Clans

Posted: 09 Sep 2009, 11:16
by ~DJ~
Elemental wrote:
~DJ~ wrote:
Elemental wrote:
~[FGS]SaSQuATcH~ wrote:Freedom for mappers? What do you mean?
It means that we were able to map what we wanted rather than having them tell us what they wanted to have made lol.. That used to bug the crap out of me when people did that, and so I would "Speed" map just for them rofl.

Isn't every mapper is supposed to make 'his own' map, but takes suggestion, in EVERY clan that had mappers?
I was in one clan that tried to "order" me into making specific maps.... But I didn't stay there long.


One clan != All clans


:o

Re: Clans

Posted: 09 Sep 2009, 15:27
by ~[FGS]SaSQuATcH~
Indeed, I would rather say lack of freedom in one clam than no freedom in any other.

Re: Clans

Posted: 09 Sep 2009, 15:29
by Fear
[quote="~[FGS]Pr

Re: Clans

Posted: 09 Sep 2009, 15:51
by Mastakilla
~[FGS]SaSQuATcH~ wrote:Indeed, I would rather say lack of freedom in one clam than no freedom in any other.
Lack of freedoms in clams indeed

Re: Clans

Posted: 09 Sep 2009, 16:53
by ~[FGS]SaSQuATcH~
f

Re: Clans

Posted: 09 Sep 2009, 18:12
by SPAZ ROFELZ
clams are closed.

Re: Clans

Posted: 10 Sep 2009, 02:24
by ~DJ~
lol clams :$

Re: Clans

Posted: 10 Sep 2009, 05:07
by Elemental
SPAZ ROFELZ wrote:clams are closed.
No, I'm pretty sure all the clams opened up last night during the high tide......

Re: Clans

Posted: 10 Sep 2009, 05:30
by ~DJ~
Elemental wrote:
SPAZ ROFELZ wrote:clams are closed.
No, I'm pretty sure all the clams opened up last night during the high tide......

WAT