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Re: NEXUS

Posted: 27 Feb 2010, 15:21
by chin.democ.
Looks really cool, I managed to make a projectile launcher thingy, I would take Chris' advice.

Re: NEXUS

Posted: 27 Feb 2010, 16:21
by ~DJ~
CHRIS'S ADVICE THAT DJ GAVE**

Re: NEXUS

Posted: 28 Feb 2010, 05:59
by ShadowRunner
how to make cannon turn like horizon beach. It seems to launch when its moving too.

Re: NEXUS

Posted: 28 Feb 2010, 09:14
by ~DJ~
If you add AttachTag on the mover as the ProjectileGenerator's tag.. it'll move with the mover.

Re: NEXUS

Posted: 28 Feb 2010, 21:56
by ~[FGS]SaSQuATcH~
~DJ~ wrote:CHRIS'S ADVICE THAT DJ GAVE**
no you suggested checking out horizonbeach which I talked about already ^^

Re: NEXUS

Posted: 01 Mar 2010, 08:04
by ~DJ~
SHUT STOP STEALING MA CREDITZZZZZZ

Re: NEXUS

Posted: 01 Mar 2010, 15:47
by ShadowRunner
One final question...

I want the cannon to fire only perhaps once every 2 or 3 minutes, enough time for the enemy team to have a chance to leave the target area... how to limit the amount it can fire... i.e. it fires every 2 minutes only,

Re: NEXUS

Posted: 01 Mar 2010, 17:12
by ~[FGS]SaSQuATcH~
I would try modifying the waittime.. set it to 10 to see if it launches a projectile every 10 seconds, if it works then enter the desired number.

Re: NEXUS

Posted: 06 Feb 2012, 10:41
by Pattinson
Nice maps! thanks for sharing :)

Re: NEXUS

Posted: 13 Feb 2012, 13:52
by ~[FGS]SaSQuATcH~
wtf?!

Re: NEXUS

Posted: 13 Feb 2012, 17:35
by ShadowRunner
He said "nice maps, thanks for sharing".

Re: NEXUS

Posted: 13 Feb 2012, 23:30
by ~[FGS]SaSQuATcH~
Wait, did he say "nice maps, thanks for sharing"?

Re: NEXUS

Posted: 14 Feb 2012, 19:21
by ShadowRunner
wtf?

Re: NEXUS

Posted: 14 Feb 2012, 20:06
by ~][FGS][Nobody~
OMG I SMELL CONSPIRACY!

Bots are about to get a mind!

Re: NEXUS

Posted: 17 Feb 2012, 19:09
by ~[FGS]SaSQuATcH~
i think he said "nice maps, thanks for sharing"