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Re: RPG map Early days.

Posted: 25 Nov 2011, 11:59
by ~][FGS][Nobody~
Hmm, perhaps it's both. :o

Re: RPG map Early days.

Posted: 25 Nov 2011, 14:05
by ~[FGS]SaSQuATcH~
It would sound logical if CTRL+S was Save and CTRL+L was Load.. :o :-D

Re: RPG map Early days.

Posted: 25 Nov 2011, 14:43
by [FGS]Kalman
ued.png
ued.png (11.91 KiB) Viewed 11497 times
It says Ctrl+L :P

Re: RPG map Early days.

Posted: 25 Nov 2011, 15:43
by Mastakilla
YOU MAKE A WHOLE LOTTA BACK UPS ... xmau55 lololol x-mauss lololol

I'm bored

Re: RPG map Early days.

Posted: 25 Nov 2011, 16:05
by [FGS]Kalman
Lol, only 5 backups, the last is the fifth
But I posted it only to show, it's Ctrl+L :)

Re: RPG map Early days.

Posted: 25 Nov 2011, 16:45
by ~][FGS][Nobody~
Lol I assume you fav number is 5! :)

According to saving..
I could swear I always pressed CTRL+S.
..because for saving I intuitively press the left CTRL key.. and left CTRL+L would be pretty much finger acrobatics!

Re: RPG map Early days.

Posted: 25 Nov 2011, 20:27
by [FGS]Kalman
I can use left Ctrl+L about 5 times then my thumb will hurt :D
Chees, we r waitin for those sshots :D

Re: RPG map Early days.

Posted: 25 Nov 2011, 20:53
by ~][FGS][Nobody~
And don't hesitate to post 2D perspectives too! :o

Re: RPG map Early days.

Posted: 26 Nov 2011, 01:00
by [FGS]Chees
I will post a few over the weekend I'm just brain dead atm! As for 2D perspective shots i might do little parts of the map but the map is full of secrets i want people to find on there own including you!'Good things come to those who wait' :wink:

Re: RPG map Early days.

Posted: 26 Nov 2011, 01:11
by ~][FGS][Nobody~
Chees wrote:I will post a few over the weekend I'm just brain dead atm! As for 2D perspective shots i might do little parts of the map but the map is full of secrets i want people to find on there own including you!'Good things come to those who wait' :wink:
Yeey, secrets. Alright, that I can accept as reason for not posting wireframes!

Re: RPG map Early days.

Posted: 26 Nov 2011, 03:54
by ShadowRunner
Mastakilla wrote:YOU MAKE A WHOLE LOTTA BACK UPS ... xmau55 lololol x-mauss lololol

I'm bored
This is actually a good point. Facetown has something like 400+ different builds right now and consists of 8GB or something stupid like that. I do same, when SG mapping or Cozmo mapping, because I have discovered in the past that the problem can lie in waiting sometimes, until later on and without being able to revert, you're stuffed.

There are errors where lights and actors somehow form a relationship with a brush or terrain and will not behave normally. Some of this can be seen in Area51, try moving the tower and/or comm. You will see there are issues with the repairbots. If remove all the lights from a SP map and then try and rebuild, it can go critical. However if you were to copy all the brushes and place in an empty map and rebuild, it would be fine.

SDK should carry a warning sign and tutorial about it's evils.

Re: RPG map Early days.

Posted: 28 Nov 2011, 21:58
by [FGS]Chees
what a few hours mapping can make a whole difference! Finding myself thinking of stuff to do on the map all the time even at work (broke a lot of stuff... sorry mind was else where boss man!)

Re: RPG map Early days.

Posted: 28 Nov 2011, 22:04
by ~[FGS]SaSQuATcH~
I knoooow!!
I find myself thinking about scripts and editing even when I go to sleep, when you're really motivated about something you can do miracles. The update looks good!

Re: RPG map Early days.

Posted: 29 Nov 2011, 00:14
by ~][FGS][Nobody~
I'm usually having the silly problem of either not having desire or not having time. :ney:

Re: RPG map Early days.

Posted: 29 Nov 2011, 10:24
by ~DJ~
I do alot of creative stuff but never complete. ITS TIME FOR ME... or perhaps I LIE MUCH