Re: 1000+ Ways to crash UED
Posted: 02 Jan 2012, 21:40
17. clicking the split screen by accident, letting go and hay presto GPF error 

Haha, a good one.ShadowRunner wrote:If you get to 20mb and no major errors, you must be doing something right.
Especially on Area51, I've noticed the issue that not all brushes are visible to UnrealEd.ShadowRunner wrote:Area_51 and other default maps have bugs already
It has some bugs anyway e.g. u can't delete some brushed :/~][FGS][Nobody~ wrote:Haha, a good one.ShadowRunner wrote:If you get to 20mb and no major errors, you must be doing something right.![]()
Especially on Area51, I've noticed the issue that not all brushes are visible to UnrealEd.ShadowRunner wrote:Area_51 and other default maps have bugs already
You'll be surprised what happens, if you open the editor log window and type the command: set Actor bHiddenEd false
Yeah you can.Mastakilla wrote:You can hide things from the editor?!
I think you're talking of the duplication bug. You should be able to delete them by:[FGS]Kalman wrote:It has some bugs anyway e.g. u can't delete some brushed :/
Yeah I've had issues with non deleting brushes and like you say it's just a matter of re-opening the editor and deleting as many as it will let you before repeating the process. As Shadow mentioned its the brushes that shoot across the screen when dragged, very odd.~][FGS][Nobody~ wrote:Yeah you can.Mastakilla wrote:You can hide things from the editor?!
..by opening the properties of an actor and setting Advanced -> bHiddenEd to true.
It's just a bit tricky to un-hide it again, since it's hidden and you can't select it LOL.
I think you're talking of the duplication bug. You should be able to delete them by:[FGS]Kalman wrote:It has some bugs anyway e.g. u can't delete some brushed :/
1. select them
2. press DEL key, followed by confirming.
3. save map
4. close editor
5. open editor
6. load map
7. repeat 1-6 until the actor is deleted