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Re: Recent 0a maps/map suggestions

Posted: 25 Jan 2014, 16:30
by ShadowRunner
I have a serious suggestion, but I can't remember the name.

Was made by Australian RTK player and has dark brown catacomb brick texture, fire barrels, rats, throwing crowbars.

It is designed on iceworld, but much darker and larger with some steps and side corridors and spaces either end. The wep racks are giant iceworld style ones and have throwing crowbars. The music is a custom track and very cool for playing long hours on.

Re: Recent 0a maps/map suggestions

Posted: 25 Jan 2014, 18:34
by chin.democ.
I'm currently working on improving performance on Pool v3 - I've added very small side spawn rooms and simplified the pools shapes to rectangles, I've even replaced the 6 sided curved brushes with 5 sided ones! Oh btw Machete I uploaded Mini Dust v2 prefinal here if your interested - http://gravity-world.com/viewtopic.php?f=15&t=4319. Nice work on the site, it shows your passionate.

Re: Recent 0a maps/map suggestions

Posted: 25 Jan 2014, 19:36
by [FGS]Chees
I remember that map Shadow but not the name of it. I can see it replacing Iceworld no problems. Loved fighting on it back in the day :-D

Re: Recent 0a maps/map suggestions

Posted: 25 Jan 2014, 21:11
by Fear
ShadowRunner wrote:I have a serious suggestion, but I can't remember the name.

Was made by Australian RTK player and has dark brown catacomb brick texture, fire barrels, rats, throwing crowbars.

It is designed on iceworld, but much darker and larger with some steps and side corridors and spaces either end. The wep racks are giant iceworld style ones and have throwing crowbars. The music is a custom track and very cool for playing long hours on.
The map is RTKM_Challenge bro, made by Karkian (http://www.freewebs.com/rtkmsite/RTKM_Challenge.rar)

Wish there was a like button for posts like Atreyu's on page one, if only DXAG could have stayed around instead of spells of a month or two before vanishing for a year, when that mod first came out if was amazingly popular.

Re: Recent 0a maps/map suggestions

Posted: 25 Jan 2014, 21:20
by ShadowRunner
Awesome thanks Dan.

The music is going to bring back some good memories.

Re: Recent 0a maps/map suggestions

Posted: 27 Jan 2014, 00:41
by machete
ShadowRunner wrote:Awesome thanks Dan.

The music is going to bring back some good memories.
Challenge is already on my server! I put it on there days ago :D

Re: Recent 0a maps/map suggestions

Posted: 27 Jan 2014, 14:20
by chin.democ.
Okay Machete, here's the Prefinal3 of DXMP_Pool_v3 - http://www.mediafire.com/download/818hp ... final3.zip - this version has been heavily edited to improve performance, I'm hoping this will be the final edit.

Re: Recent 0a maps/map suggestions

Posted: 27 Jan 2014, 19:12
by ShadowRunner
machete wrote:
ShadowRunner wrote:Awesome thanks Dan.

The music is going to bring back some good memories.
Challenge is already on my server! I put it on there days ago :D
Nice one Machete! Between work and sdk, hopefully I will get some time on there over the next few weeks.