I still lurk here, so random post time
There's actually not a lot you can do for the default gametypes with simple modding. While there are a few things worth tweaking, DXMP is already pretty well balanced, and a lot of players don't like change. I remember when some server hosts were considering dropping Deja's MTL extension with good spectating etc just because he rebalanced targ damage from *1.12 to *1.14. Crazy.
synthetic wrote:The only new generation coder that has seriously played DXMP is Cozmo, but he never seemed particularly impressed by it, and as such his agenda likely lies with the UED and not necessarily with the DXMP itself. And he played pretty well.
I actually played a lot, but I always aliased on ATDM/ADM because I got quite a few genius comments about how I should go back to playing "RPG city", or just crappy responses to my frags like "ugh". I never got this when I aliased. It's like no-one remembers I've been here since late 2004.
About interests: You know that I'd like to port the game to Unity (UE3 onwards feels unsuitable) because of unfixable engine bugs - I definitely wouldn't bother if I didn't think DXMP had anything special going for it.
About newest MTL: Deja did a good job somehow getting TimeDilation to work clientside-only, but it causes too many problems and is definitely
not a minority thing. For me, this has made DXMP unplayable, giving me random bursts of speedhax when I lag, putting hitboxes in seemingly random locations, making movement feel like I'm playing in 200 ping etc. I couldn't get the game to feel good on my laptop or desktop, and this is actually what stopped me from playing the game shortly before Gamespy went down. The worst part: it doesn't stop speedhax, and in fact
makes it easier. All you have to do to be Phant now, is make a laggy bind and the game will do the speedup for you. Idk if it still disallows firing too fast, but it's still a HUGE advantage with weapon switching times, weapon accuracy timers etc.
Edit: some other random thoughts quickly: with Gamespy down, we no longer have to worry about new vanilla players and can edit DeusEx.u and texture files directly without conflicts, which gives us some more options. ANNA has the best netcode in DXMP by far, and I wish people would start using that again. Yard8 by Chees is amazing, and could be slightly tweaked to work well in augs too. With Nobody's help, I actually had a way to detect a client running too quickly back in 2012, but had no way to reasonably deal with them because it's usually accidental. In retrospect, we should have just made the scoreboard note it with "noob fps" or something.