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Posted: 29 Sep 2008, 20:50
by Skilgannon
I've always wanted to, but never had the chance.....

Anyway, making a map (well, 1/2 a map), nicked some movers from an SP map, and found out I could add sounds to 'em. Here, you can take a look, it's in attachment. Anyway, the closing sound won't stop playing once doors are shut. Any thoughts? Or am I gonna have to remove the sound?

Posted: 30 Sep 2008, 14:19
by chin.democ.
I suffer from the same problem myself, so would be interested to hear if there is a way around this.

Posted: 30 Sep 2008, 17:23
by Skilgannon
It's no biggy to me, I was just trying to be over clever with it. :lol: I should probably remove it and try it with a proper door sound. ;-)

Posted: 30 Sep 2008, 19:29
by Skilgannon
Okay, I've finally managed to create my own textured mover (yay!), but there is one teensy problem with it. Download the file (obviously), summon yourself a few lockpicks, and get picking. See? What the hell's goin' on there? It's closed, not friggin' open! Any thoughts? :?:

Oh, if you want the code to the pad, all you mappers know where to look. :-P

Posted: 30 Sep 2008, 19:56
by chin.democ.
Hmm seems as though the keyframes are back to front, but I'm not sure if fixing that will solve the problem, I mention how to set key frames on an earlier post on this thread, try from scratch another mover.

Posted: 01 Oct 2008, 13:03
by Skilgannon
Yeah, I tried reversing the keyframes, but that just froze the door. Crap. Took me ages to build that thing. (yeah, I know, major noobery :D)

Posted: 01 Oct 2008, 14:40
by Skilgannon
chin.democ. wrote:I'm having my own fair share of mover headaches right now, managed to get two of my four mini elevators working, just those other two to go, movers can be a real pain in the backside and can consume hours of your life.

That guide on Factory by Magus is indeed a great one, however he doesn't explain how to set keypoints.

My way of doing it is to simply move the purple mover brush (say an elevator for this example) to it's ground floor position, then simply right click your purple mover brush and highlight "Mover Keyframe" then scroll (right) and click on keyframe 1, now simply move the purple mover brush to it's 1st floor position and your done (assuming your elevator has only two floors).

Now if you want your elevator to begin at the first floor position when you play your map (which makes sense), simply right click the purple elevator brush and highlight "Mover Keyframe" then scroll (right) and click on keyframe 0, it will return to it's starting position on the ground floor.
Aaaahhh! I'll try that.... IT WORKED!!! THANK YOU CHINNY!!!! :-D

Posted: 01 Oct 2008, 15:34
by chin.democ.
It's good when it works aye?

I try to keep things simple, alot of guides assume you know something allready or are unclear for non geeks like us.

Good luck with this, you're off to a good start...

Posted: 01 Oct 2008, 15:41
by Skilgannon
Yeah, Tack is sometimes a bit unclear in his little lab. :D Thanks again for the help.

Posted: 02 Oct 2008, 00:39
by ShadowRunner
Thanks to Chinny there will be awesome elevators on Nexus...

Posted: 02 Oct 2008, 01:27
by SPAZ ROFELZ
Image

Posted: 02 Oct 2008, 10:13
by chin.democ.
Happy Birthday duuuuuuuuuuuuuude!

:givemebeer::beer: :dude: :pissing: :vomit: :toilet: In that order :rockout:

Posted: 02 Oct 2008, 11:15
by Skilgannon
:morons: :morons: :morons:
Thankee sai! WOOT!! HBDAY TO ME!!!! MEEEEEEEEEEEETAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!! :rockout: :rockout2: :rockout3: :smt035 :band:
GUNS!!!!! :smt066 :smt067 :smt068 :smt070 :smt071 :smt072 :bazooka: :firing: :rambo: :sniper:
NINJA SWORDS!!!! :smt027 :starwars: :sword:
I WANNA USE THIS 'CAUSE IT'S COOL!!!!!! :smt032 :smt032 :smt032 :smt032
AND............Weed. :smt033 :smt033 :smt033 :smt033
:morons: :morons: :morons:

Posted: 02 Oct 2008, 12:01
by SPAZ ROFELZ
And they said I was a spammer....

hbd.

Posted: 02 Oct 2008, 12:44
by Skilgannon
Ah yes, but you are not just any spammer, you are the MONSTERSPAMMER!!! And ty btw.

Let's have a big WOOT! for chinny!