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Posted: 01 Aug 2008, 16:33
by ~[FGS]SaSQuATcH~
As I know you can only shoot through wooden material in CS.

(Vision rifle instead of PH ftw)

Posted: 03 Aug 2008, 00:41
by ShadowRunner
Chris wrote:As I know you can only shoot through wooden material in CS.

(Vision rifle instead of PH ftw)
Umm... on de_dust2, certain weps shoot through stone, in certain places...


Anyway just to let you know... Tactical is off at the moment, due to some technical fiddling on Nobody and my part.

In the meantime please enjoy DXMP_Command_Post , now on SG server.

Posted: 03 Aug 2008, 19:52
by ~][FGS][Nobody~
I think, this issue should be solved with my tactical extension that lowers and fixes several tactical weapons.
Who thinks different?

Posted: 04 Aug 2008, 00:29
by ~[FGS]SaSQuATcH~
ALLRITE

Posted: 04 Aug 2008, 00:36
by SPAZ ROFELZ
Dx needs a sperm chucking male sex organ cannon. Mod one.

Posted: 04 Aug 2008, 00:38
by ~][FGS][Nobody~
If you make the model, I make the code for it. :-D

Posted: 04 Aug 2008, 00:47
by ~[FGS]SaSQuATcH~
SPAZ ROFELZ wrote:Dx needs a sperm chucking male sex organ cannon. Mod one.
Epic.

Posted: 04 Aug 2008, 01:12
by ShadowRunner
Nobody, how will you make the sperm wriggle, that is my concern...

And what happens if it is a headshot??? Bukkake bonus?

I think any sperm gun, should not be too fertile, say about 3 torso shots to impregnate...

Posted: 04 Aug 2008, 01:43
by SPAZ ROFELZ
Yeah you get 2 kills for killing them then.

Posted: 04 Aug 2008, 04:05
by ShadowRunner
lol...plenty of sperm chucking male sex organ cannons in DX already, just most of them alias...

S.C.D.C. What would a sperm chucking male sex organ cannon look like? Presumably this is a handheld wep lol... takes no more than two minutes to load, resulting in about a 10 second burst, while player movement is considerably affected after firing...perhaps effective range of splash no more than 3 feet?
HK HammerTime wrote:As ShadowRunner stated it is comparable to the AWP from CS
Actually I realized it is worse. AWP is a six-shot deal and is quite realistic in some way, the team's sniper needs some protection of his team with SMG or AutoRifles.

Parker Hale carries 18 bullets and if the shooter is good, can melee with it. It renders OICW a bit useless in that respect.

Posted: 07 Aug 2008, 00:57
by Kaiden
When I first played Tactical the sniper killed in one unscoped when it hit anywhere in the body, was fun using it in assault rifle ranger, but agree it's "Noobish", is it still like that?

Posted: 07 Aug 2008, 02:24
by ShadowRunner
I made a test today with Prophet. Unscoped headshots will kill, but not necessarily every time. Torso shots unscoped will leave the enemy orange or red. It is somewhat like an improved godz rifle atm a torso shot, although unscoped, fired at the hip, won't kill you, but you are maimed. But unscoped headshots are pretty scary... the good news, it's like CS, only 6 bullets and a slow reload, melee in 1 v 2 not so easy for the average player.

Posted: 07 Aug 2008, 13:38
by SPAZ ROFELZ
Melee sniping is pointless with the Tactical mod due to the length of time it takes to take out a weapon/reload/stuff. Then again, all you need is an OICW, it's accurate enough.

Posted: 07 Aug 2008, 13:51
by ~][FGS][Nobody~
Rollo, tactical was fixed on FGS server with TacticalExt2.

Posted: 07 Aug 2008, 15:46
by SPAZ ROFELZ
Where's my cock rifle?