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Re: Time on 0 augs server
Posted: 07 Mar 2012, 01:01
by Alessi
Re: Time on 0 augs server
Posted: 07 Mar 2012, 01:04
by chin.democ.
Re: Time on 0 augs server
Posted: 07 Mar 2012, 01:27
by Majster
Alessi wrote:12 minutes would be the best combination I think..
Poor wrote:Alessi wrote:12 minutes would be the best combination I think..
I agree.
[FGS]Chees wrote:12 min would be ok for all maps is easy option me think
Mastakilla wrote:I agree with 12 min.
ShadowRunner wrote:I think 12-15 would be cool.
I also think it would be a smart move to put Smuggler and Tunnel_Network on there, but keep Smuggles and Iceworld off.
Mastakilla wrote:12 is the best, 15 is too long
Majestic wrote:Mastakilla wrote:12 is the best, 15 is too long
I agree.
The most people want 12 minutes, even in vote 60% is for 12 minutes.

Re: Time on 0 augs server
Posted: 07 Mar 2012, 01:52
by Mastakilla
People need to learn to accept it when they're being met halfway

lol
Re: Time on 0 augs server
Posted: 07 Mar 2012, 01:59
by Alessi
Can you meet me half waaaay

Re: Time on 0 augs server
Posted: 07 Mar 2012, 02:29
by chin.democ.
The poll didn't even have 10 minutes as an option hehe. Ah you got it Masta

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Re: Time on 0 augs server
Posted: 07 Mar 2012, 03:10
by Fear
I vote to remove all maps, then add DXMP_Smuggler, DXMP_Pool, DXMP_Snow, DXMS_Iceworld and DXMS_Dust

Re: Time on 0 augs server
Posted: 07 Mar 2012, 12:20
by ~][FGS][Nobody~
Majster wrote:The most people want 12 minutes, even in vote 60% is for 12 minutes.

Well, Majster.. THAT'S the power of server hoster to choose option 5 out of 4.

Re: Time on 0 augs server
Posted: 07 Mar 2012, 21:34
by chin.democ.
The server is a living thing, it will evolve as time passes. We've just broke into the top 100 so congrats everyone, we need to get the server more popular though!
Re: Time on 0 augs server
Posted: 08 Mar 2012, 10:55
by ShadowRunner
People that are under alias need to be careful when announcing it / spamming for it. They probably are trying to help, but it's not doing any favours. There's no need anyway, the second A51 is loaded, people leave other servers and go to FGS anyway. It's busy enough, doesn't need aggressively marketing. Speaks for itself etc.
Re: Time on 0 augs server
Posted: 08 Mar 2012, 15:17
by Alessi
ShadowRunner wrote:People that are under alias need to be careful when announcing it / spamming for it. They probably are trying to help, but it's not doing any favours. There's no need anyway, the second A51 is loaded, people leave other servers and go to FGS anyway. It's busy enough, doesn't need aggressively marketing. Speaks for itself etc.
Needs some public relations to give off a positive image to the public.
Re: Time on 0 augs server
Posted: 08 Mar 2012, 20:40
by Fear
Area51 kills 0 aug servers, each and every time, some players will stay, but this is common knowledge from way back.
Re: Time on 0 augs server
Posted: 09 Mar 2012, 00:26
by [FGS]Chees
Hey Chin. Liking the map Dry Dock monkee posted and you hosted, only played it once and it seems to have 0-Aug play built in. I'm not being hypercritical but lack of sounds, atmosphere, deco and music like my maps fail to bring! let it down, I will say what Shadowrunner says it's not finished. but overall one of my favorites I think. I like what you did with office as well the outside view's top the first version by miles and tunnels and turrets make it a very nice map to play on.. wow on the texture's as well.. epic map to play on

Re: Time on 0 augs server
Posted: 09 Mar 2012, 00:28
by Khaamilus
Why there is no 10 minutes option?
Maps like Dust and ZanGoh should be add.
Re: Time on 0 augs server
Posted: 09 Mar 2012, 00:31
by chin.democ.
Thanks Chees, yeah the DryDock map is not finished sadly, and yet released as "finished", a classic example of a mapper not bothering to add the polish to a map, and for that reason it is only ever going to be a good map and not a great one, a massive shame.
It only needs about a hour or two of polish.
