Page 3 of 14
Re: Undead Revolution
Posted: 20 Jul 2012, 11:56
by ShadowRunner
Shopping mall looks dusty and deserted, nice.
Locked containers sounds good, a dead NPC can't speak a code, which could change every time, like airstrike.
I like this idea of the survivors, players and NPC's being a bit on edge, paranoid and trigger happy, sometimes shooting each other too for survival... I think this would definitely happen, when there is no more room in hell!
Off-topic: Bristol council received a letter asking what were the emergency plans for a zombie invasion in Bristol, so they wrote back a detailed document, outlining their zombie invasion plans and it was published in the local papers...
Re: Undead Revolution
Posted: 25 Jul 2012, 22:36
by [FGS]Chees
A few more shots. the roof in the first 2 pics is giving major bsp problems! every time i fix a bsp then Cary on, after 20 mins of mapping another bsp will appear from the roof so may need to delete this and remake a different and simpler design when all the rest is mapped out and near completion.
Re: Undead Revolution
Posted: 25 Jul 2012, 22:58
by atrey65789
Looking good keep up the great work!
Re: Undead Revolution
Posted: 25 Jul 2012, 23:29
by Psycho
LIDL ftw. They make nice chocolate.
And Cheese, you're a good mapper, you should try and make a aug map

Re: Undead Revolution
Posted: 26 Jul 2012, 00:25
by anax
omg Lol Lidls gghahah, do a Morissons aswell!
Re: Undead Revolution
Posted: 26 Jul 2012, 00:27
by [FGS]Chees
Psycho wrote:LIDL ftw. They make nice chocolate.
And Cheese, you're a good mapper, you should try and make a aug map

Thanks Psycho. All the maps apart from Jail_Break_beta should have everything in them to host as aug maps but they have never been tested with augs yet!
Re: Undead Revolution
Posted: 26 Jul 2012, 03:42
by Cozmo
Well, there goes my copyright paranoia straight out the window.

Think I'll make some of the writing on food packaging etc unreadable, but easily recognisable, or just mock names etc.
Btw, nice one on the mall Chees. This might sound bizarre, but try making that skylight brush into a mover instead of a semisolid (after backing up of course!), I -never- get bsp problems with static movers for some reason, might be worth a try.
Re: Undead Revolution
Posted: 26 Jul 2012, 17:47
by [FGS]Chees
Cheers Cozmo that seems to have done the trick

Never even thought to do that before now.
copyright paranoia straight out the window
what they going to do sue me for promoting Lidl

Re: Undead Revolution
Posted: 29 Aug 2012, 18:43
by Cozmo
Small update because it's been a while. Been mapping on and off, will be a lot more active now that college stuff is out of the way for a week or so. I think I seriously underestimated the size of this map, hospital is like a map on its own. Chees has sent me what he's done of the mall so far, it's epic.
A few weeks ago I coded in a hunger system thing, did the food superclass/coding and made the bio energy bar in the top left into a hunger bar (goes down over time, won't regain any of it unless you eat. You take more damage when it's low.). I'd like to include augs, but I don't see how they fit into a standard zombie apocalypse. Maybe I'll find similar ways to use the energy / hunger?
Re: Undead Revolution
Posted: 31 Aug 2012, 11:11
by ShadowRunner
Maybe the roof supports can be replaced with something more solid and made of brick, might help the BSP.
Augs, well vision aug would be very useful I guess. But for zombies, dunno, rage aug... de-limbing humans faster aug.
Re: Undead Revolution
Posted: 31 Aug 2012, 11:53
by [FGS]Chees
Sorted it a while back with Cozmo's suggestion, cheers Shadow.
Edit: I might still change the roof as it might not fit in and look bad when the rest is completed. Time will tell

Re: Undead Revolution
Posted: 01 Sep 2012, 02:44
by atrey65789
I have been thinking to make flyable helicopters... yay? nay?
Re: Undead Revolution
Posted: 01 Sep 2012, 03:08
by Mastakilla
atrey65789 wrote:I have been thinking to make flyable helicopters... yay? nay?
Nay, doesn't work well in DX imo... Unless you got some super clever awesome way to pull it off
Re: Undead Revolution
Posted: 01 Sep 2012, 14:54
by atrey65789
easy coding... definately possable...
Re: Undead Revolution
Posted: 01 Sep 2012, 15:49
by ShadowRunner
Redgreazel made a decent flyable chopper that banks and turns at the same time. Done. Next.
Problem is needing big spaces to have dogfights, makes the rest of the map difficult to play etc.
Fly maps should be specialist maps just for flying perhaps. A massive ocean with oilrig spawns...
Flying and zombie shadow dark corners don't mix well.