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Re: Possible solutions to spammer and rulebreakers

Posted: 07 Mar 2013, 00:44
by synthetic
Depending on which advban youre using, it should still slow him down enough to make spamming quite an effort. If it is the one I think it is then it causes the spammer quite a bit more headache than ip reset (and time).

Re: Possible solutions to spammer and rulebreakers

Posted: 07 Mar 2013, 01:06
by atrey65789
TheWolf wrote:Modify the chat so that an admin has to authorize someone to speak. Add a personal message feature in case someone HAS to talk, make it so the PM feature only lets X number of messages per X number of time. Also putting commands into the advban doesn't work. I tried it. Debug Eatmem, exit, quit etc.

Edit: Also even though he's adv. banned, he can still come back in.
Ok wolf... I see where you are going.... Yes we could modify chat, but we could only do that in the gametype.

And I think debug eatmem does work. just make a mutator or gametype with it.