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Psycho
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Post by Psycho »

I challenge u guys to make a augged map
Psycho
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Post by Psycho »

and not a 0a mp with biobots
Psycho
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Post by Psycho »

map*
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[FGS]Kalman
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Post by [FGS]Kalman »

what about making your neighborhood as an aug map? :)
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Majster
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Post by Majster »

Making designed for augs map would be very difficult for me, because I am 0 augs player and I don't have experience in augs.
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[FGS]Kalman
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Post by [FGS]Kalman »

Me neither, but maybe Psycho can give us some help :)
Psycho
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Post by Psycho »

Nah I'm awful creative wise :p The prob I see most of the time with 0maps converted to augged maps, is the location of the repair bots, and the cells.
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chin.democ.
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Post by chin.democ. »

I space out my bots and cells, when you think about it smuggles is not a great layout with the lockers and two biobots very close together.
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Majster
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Post by Majster »

I have made one map. This map was designed for 0 augs, but maybe it can be good with augs. It will awesome, If you can give some tips about place of repair bots, cells, lockpicks and all these stuff.
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chin.democ.
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Post by chin.democ. »

Because people are used to smuggles anything else is deemed unplayable (slight exageration to make point)
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Majster
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Post by Majster »

You can download my map here: viewtopic.php?f=15&t=3693
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chin.democ.
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Post by chin.democ. »

I guess an aug map would be one that has hiding places for the player to take a breather
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chin.democ.
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Post by chin.democ. »

but then people use different tactics to oneanother
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chin.democ.
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Post by chin.democ. »

the problem is auggers have only stuck to a few custom maps for 10 years or so
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chin.democ.
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Post by chin.democ. »

they don't likke deviation from those few generally speaking