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Posted: 29 Jul 2012, 13:48
by Psycho
I challenge u guys to make a augged map
Posted: 29 Jul 2012, 13:48
by Psycho
and not a 0a mp with biobots
Posted: 29 Jul 2012, 13:48
by Psycho
map*
Posted: 29 Jul 2012, 15:12
by [FGS]Kalman
what about making your neighborhood as an aug map?

Posted: 29 Jul 2012, 17:08
by Majster
Making designed for augs map would be very difficult for me, because I am 0 augs player and I don't have experience in augs.
Posted: 29 Jul 2012, 19:11
by [FGS]Kalman
Me neither, but maybe Psycho can give us some help

Posted: 29 Jul 2012, 21:41
by Psycho
Nah I'm awful creative wise :p The prob I see most of the time with 0maps converted to augged maps, is the location of the repair bots, and the cells.
Posted: 29 Jul 2012, 22:36
by chin.democ.
I space out my bots and cells, when you think about it smuggles is not a great layout with the lockers and two biobots very close together.
Posted: 29 Jul 2012, 22:36
by Majster
I have made one map. This map was designed for 0 augs, but maybe it can be good with augs. It will awesome, If you can give some tips about place of repair bots, cells, lockpicks and all these stuff.
Posted: 29 Jul 2012, 22:37
by chin.democ.
Because people are used to smuggles anything else is deemed unplayable (slight exageration to make point)
Posted: 29 Jul 2012, 22:37
by Majster
You can download my map here:
viewtopic.php?f=15&t=3693
Posted: 29 Jul 2012, 22:38
by chin.democ.
I guess an aug map would be one that has hiding places for the player to take a breather
Posted: 29 Jul 2012, 22:38
by chin.democ.
but then people use different tactics to oneanother
Posted: 29 Jul 2012, 22:39
by chin.democ.
the problem is auggers have only stuck to a few custom maps for 10 years or so
Posted: 29 Jul 2012, 22:39
by chin.democ.
they don't likke deviation from those few generally speaking