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				Re: Poor's WWII Mod:
				Posted: 19 Feb 2014, 20:56
				by ShadowRunner
				The A7V were all slightly different anyway. Quite a beast with 1 gun, 6 mg and 17 people inside.
WW1 is challenging from the fps point of view, a large flat open space which is very rugged, but I'll do my absolute best.
Don't see many WW1 games, so this majorly interesting stuff, fantastic work Alvin.
			 
			
					
				Re: Poor's WWII Mod:
				Posted: 19 Feb 2014, 22:31
				by Alvind
				You could just do wide streets OR that scene from Saving Private Ryan where they are in the village where theres a bridge/river and fights on both sides taking over the bridge. the bit they put a sticky black on the tank! pretty wide yet still small enough to avoid massive landscape!
			 
			
					
				Re: Poor's WWII Mod:
				Posted: 21 Feb 2014, 20:13
				by ShadowRunner
				Ah that is a good idea, to make a village street like Ypres or Paschendale.
			 
			
					
				WWII Mod:
				Posted: 09 Oct 2014, 08:15
				by Poor
				
			 
			
					
				Re: Poor's WWII Mod:
				Posted: 09 Oct 2014, 23:59
				by ShadowRunner
				Looks great, added to moddb. Great tank battle video! It's a first in MP for me... that's worth getting steam again 

 
			
					
				Re: Poor's WWII Mod:
				Posted: 12 Oct 2014, 12:18
				by ShadowRunner
				sorry double post
			 
			
					
				Re: Poor's WWII Mod:
				Posted: 12 Oct 2014, 12:18
				by ShadowRunner
				Looking through my folder I found the following...
"Finished"
WW2_Italy - no pathnodes
WW2_Stalkyard - no pathnodes
WW2_Stalingrad - no pathnodes
"Previously released"
WW2_Germany (Fly the planes)
WW2_Norway (Memorial)
"Unfinished"
Concordia Desert
WW2_France update (less laggy in middle)
WW1_Trenches - very unfinished
			 
			
					
				Re: Poor's WWII Mod:
				Posted: 13 Oct 2014, 15:34
				by chin.democ.
				Looks like alot of fun!