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DJ's Place
anax
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Post by anax »

Thanks! not too sure about the moon, i'm using a ScaledSprite for it, but it looks rubbish if you zoom in. if i can fix the textures, i still have to figure out a creative way to block off the high walls to deter nade buggers
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ShadowRunner
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Post by ShadowRunner »

transparent ice roof? nah...
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[FGS]Chees
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Post by [FGS]Chees »

Player block actor maybe?
anax
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Post by anax »

Not really, player block actors present the same problem in another form as you're just hitting an invisible wall. They'd be good for stopping players from camping on small ledges like the top of weapon boards, as for the bounds of the whole map i would only use them on top of a place that's already pretty difficult to reach, like sloped terrain. And transparent ice would look silly if it doesn't break like the breakable ice walls.
anax
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Post by anax »

right now anyway, i'm rebuilding DXMP_NoExit from the ground up even though it's meant to be the Final already, in 2012 i had a habit of merging many brushes to form a single subtract room, which is a really stupid idea! :D
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[FGS]Chees
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Post by [FGS]Chees »

Think you have problems try maping on medication. everything baffels you!
Alessi
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Post by Alessi »

I find that rather unfair to say my toilet has too much sh*t...I respect my toilet and hence I do it on the street instead.
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[FGS]Chees
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Post by [FGS]Chees »

Good response hats off to you!
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[FGS]Chees
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Post by [FGS]Chees »

No offence intended btw
Alessi
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Post by Alessi »

None taken!!! I cannot speak for my toilet however..
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ShadowRunner
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Post by ShadowRunner »

Sounds like a 0-aug map, DXMP_Toilet
anax
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Post by anax »

someone should do a map filled with skulls
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ShadowRunner
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Post by ShadowRunner »

DXMP_Skullduggery
anax
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Post by anax »

:D
anax
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Post by anax »

Lol god, the emoticons here are so terrifying