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Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 12:03
by [DXA]avatar
so can i make a lone light a semi solid ._. ? :P

ok guys i deleted some lights and stuff and added new stuff so now 1.9 mb :D!

and sshot of my main room ^^

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Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 14:20
by Majster
It looks like nice.

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 15:29
by [DXA]avatar
i was expecting a "WOW look at the number of those lights!!!" ... but thx :D!

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 17:19
by [FGS]Kalman
Just a quick tip: if you place more light, it will increase the file size and decrease FPS
I think only 4-5 lights/level would be enough for this part

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 17:24
by [FGS]Chees
It looks very nice Avatar :-D keep up the good work.
Wow at the number of lights. do you need that many? I'm no expert but sure you could get the same light effects with less of them if there tweaked? it would give you more mb to do more things as well.

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 17:26
by [DXA]avatar
mmm oh thx for the tips i'll try to decrease them if i can :D!

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 17:33
by [FGS]Chees
Have a mess about with them right click light actor, properties light color and lighting see what changes are made if you haven't already done so. worth a try :-D

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 17:50
by [DXA]avatar
i actually like the way it looks with many lights and i don't have anything much to add expect a few adds and a 20he ammo which i can't find ._. ...

p.s. i love fps killing ... makes the game a little more challenging ;) ..

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 18:04
by ShadowRunner
Too many lights have taken you to 1.9mb and are preventing you from adding proper details like a handrail on the stairs and etc.

You can simply increase light radius or light brightness and remove probably a good 80 or 90% of the lights.

You've made nice lights in your ceiling, but your actor lights are in a completely different place from your brush lights.

If you like the white lit overlit look, then ok, but I feel the pillars are a great opportunity to play with lights also.
o can i make a lone light a semi solid ._. ? :P
Nope. You can make the pillars/columns semi-solid. You could try making the stairs semi-solid as well. As long as there is one add in the map, you can convert everything to semi, that isn't subtracted into. Only if a floor surface fails, are you then forced to use add. So in your map, you would leave the waterfalls and trays alone, but attempt to convert everything else.

I didn't check your latest pm version, but I will take a look later today.

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 19:16
by [DXA]avatar
ok thanks :D!

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 20:05
by chin.democ.
As Shadowrunner said you should really put your light actors just under your 16 (or 32?) sided cylindrical ceiling lights you have made. Once you've lined up your light actors to your circular lights you can then alter the properties for radius and brightness to get some nice dramatic effects.

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 20:42
by [DXA]avatar
:O k i'll try that out :D thx ! and they are 16 ^^!

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 20:48
by ShadowRunner
Strange that I see shadow from a pillar falling on a light brush, but there is a light actor right there.

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 10 May 2012, 22:02
by [DXA]avatar
special lighting ;)?

Re: 2 MB MAPPING CHALLANGE - Avatar

Posted: 11 May 2012, 00:01
by [FGS]Chees
You can tell I was taught by the best, you both stated almost exactly what I said only in a more exact way to the achievement he and all thought best. I pointed him in the direction to alter them but wanted him to acknowledge what was possible with lights like you both taught me. I'm curious to the changes he make's :wink: