[Tutorial] MultiTele
Posted: 01 May 2008, 14:57
For a map I'm currently working on, I made a modified teleporter. [A]Nobody helped me with that a lot.
I need that mod because I have a lot teleporters. Should anyone else need it, I upload it here and I also make a small tutorial how to use it.
I upload the map also.
( MultiTele v1.1 (C) 2008 by [FGS]anihex and [A]Nobody )
=========
First we make a new map and substract a cube with 256 height, 1024 width and 1024 breadth.

We substract it and place a Tube which is 4 height, 32 outter radius and 8 sides.

We place it to an end and add it to our level.

Now we place two other tube to different places inside the map.
I placed them like the screenshot.

Now we give them different textures. I use green for the start, red and blue for the other tubes.
If you have done so far we load the MultiTele.u and place one MultiTele on the start-tube.
You'll find the MultiTele in NavigationPoint > Teleporter > MultiTele

To gibe our MultiTele some targets to reach, we place 1 normal Teleporter on each target-tube and give them a name.
I use "Target1" and "Target2".

Now we add the names of the teleporters to our MultiTele. To do so, we open the propertys of our MultiTele and place the names of the Teleporters in the "URLs" list.

To make the user able to switch the target we need two TeleTriggers.
You find them in Triggers > Trigger > TeleTrigger

To get them work as we want we need to set some properties.
- TeleTrigger -> URLIndex : The Index of your destination
- Events -> Tag : The name of the TeleTrigger
- Events -> Event : The name of the MultiTele

The last thing we need are two buttons to activate the triggers.
I use two "Button1" which if found in Decoration > DeusExDecoration > Button1

I placed them next to our MultiTele and gave linked them to our TeleTriggers.

Now we add some light and select another texture. I used one of Supertanker.
Final setting: To make the teleporter work, we need to set the Teleporters URL from beginning on.

BTW: You shouldn't forget to add a PlayerStart.
I need that mod because I have a lot teleporters. Should anyone else need it, I upload it here and I also make a small tutorial how to use it.
I upload the map also.
( MultiTele v1.1 (C) 2008 by [FGS]anihex and [A]Nobody )
=========
First we make a new map and substract a cube with 256 height, 1024 width and 1024 breadth.

We substract it and place a Tube which is 4 height, 32 outter radius and 8 sides.

We place it to an end and add it to our level.

Now we place two other tube to different places inside the map.
I placed them like the screenshot.

Now we give them different textures. I use green for the start, red and blue for the other tubes.
If you have done so far we load the MultiTele.u and place one MultiTele on the start-tube.
You'll find the MultiTele in NavigationPoint > Teleporter > MultiTele

To gibe our MultiTele some targets to reach, we place 1 normal Teleporter on each target-tube and give them a name.
I use "Target1" and "Target2".

Now we add the names of the teleporters to our MultiTele. To do so, we open the propertys of our MultiTele and place the names of the Teleporters in the "URLs" list.

To make the user able to switch the target we need two TeleTriggers.
You find them in Triggers > Trigger > TeleTrigger

To get them work as we want we need to set some properties.
- TeleTrigger -> URLIndex : The Index of your destination
- Events -> Tag : The name of the TeleTrigger
- Events -> Event : The name of the MultiTele

The last thing we need are two buttons to activate the triggers.
I use two "Button1" which if found in Decoration > DeusExDecoration > Button1

I placed them next to our MultiTele and gave linked them to our TeleTriggers.

Now we add some light and select another texture. I used one of Supertanker.
Final setting: To make the teleporter work, we need to set the Teleporters URL from beginning on.

BTW: You shouldn't forget to add a PlayerStart.
