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Spaz's guide to where the metabolic end product is - CMD

Posted: 08 Oct 2008, 17:10
by SPAZ ROFELZ
Seeing that some of you don't know where some of the crap is in DXMP, I'm gonna post this. I know theres been a guide like this before but I can't remember where it is. I also marked where they are, just to make sure you notice them ;)


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Medkit, EMP
Tower Spawn

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Gas Grenade
Main Building, Side room

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Medkit, EMP
In the Pointless Box, Mainbuilding, Side room (Aka through the vent in the picture above ;) )

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Biocell, LAM
Cabinet, Outer Area, Near Comm

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EMP, Gas Grenade
Comm Spawn

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Gas Grenades
Tower, Top Level

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EMP
Vent Connecting Tower to Main Building.

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20mm, Biocell
Lobby, Lower Level

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The Bumpkin Special (LAW)
Lobby, Upper Level

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LAM, 20mm, Biocell
Cabinet, Main Building, Lower Level

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Biocell, EMP Grenade
Bottom of Elevator Shaft, Main Building.

Posted: 08 Oct 2008, 17:38
by chin.democ.
Nice work.

Posted: 08 Oct 2008, 17:40
by ~][FGS][Nobody~
Lol @ that.
In fact, we should make a HOW NOT TO - Tutorial series! :D

Posted: 08 Oct 2008, 17:42
by SPAZ ROFELZ
How not to discuss current matters of DXMP with beginners.

<Insert 5 or 6 of my quotes here>

Posted: 08 Oct 2008, 21:08
by Hammer[HK]Time!
You forgot all the multitool places. One in lobby, one in tower, one on top of the emergency stairwell door next to turret on the roof, one in comm spawn, in one rpgcity on the otherside of the walls surrounding cmd.

Posted: 08 Oct 2008, 23:08
by ShadowRunner
Chinny beat me to it...

That is the worst texturing in the whole of default DXMP... how could they miss that...

Posted: 09 Oct 2008, 00:10
by SPAZ ROFELZ
I also didn't list the lockpick places. Out of pure laziness I might add. Besides there are a constant source of lockpicks, multitools, medkits and 25 points of bio. I call them corpses.