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crazy
Posted: 12 Dec 2009, 18:47
by ShadowRunner
I've been having mental illness again, like wanting to map the whole of Black Mesa...
Re: crazy
Posted: 12 Dec 2009, 18:50
by Mastakilla
WITH OVERSIZED REPAIRBOTS?
Re: crazy
Posted: 13 Dec 2009, 12:58
by ~[FGS]SaSQuATcH~
ShadowRunner wrote:I've been having mental illness again
NICE
Re: crazy
Posted: 13 Dec 2009, 19:48
by synthetic
I had the idea of making a fighting map situated in children's playground. Or one taking place inside a house except youre running on the ceiling and everythings upside down. Yeah baby.
Re: crazy
Posted: 14 Dec 2009, 08:53
by ~[FGS]SaSQuATcH~
OMG I already started a similar map but like some other maps of mine, it's lying unfinished in oblivion.
Re: crazy
Posted: 14 Dec 2009, 17:26
by ~][FGS][Nobody~
I once wanted to mirror smuggler and attach an upside down second smuggler to the real one and connect them with holes in the ground

Re: crazy
Posted: 14 Dec 2009, 17:59
by ~[FGS]SaSQuATcH~
always your mindf
Re: crazy
Posted: 14 Dec 2009, 18:28
by ShadowRunner
Oversized repair bots... of course!
I like Randy's idea, children's playground, or perhaps a circus... trapeze, human cannon etc... or a funfair... disneyworld...
Re: crazy
Posted: 14 Dec 2009, 18:34
by ~][FGS][Nobody~
Human cannon.. I'm the cannon ball!!
Re: crazy
Posted: 14 Dec 2009, 18:45
by ShadowRunner
I'm wondering how to make a mover eject someone further than the mover itself... two movers? one is invisible/transparent?
Re: crazy
Posted: 14 Dec 2009, 19:24
by ~[FGS]SaSQuATcH~
you need to decrease movetime and jump when the mover reaches numkey1
Re: crazy
Posted: 17 Dec 2009, 16:22
by ShadowRunner
OK, so it requires some effort on the player's part. What about trampolines?
I did actually find a compilation of all Black Mesa maps... but I think Nexus will keep me busy for the next few months lol...
How is SG Cathedral coming?