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NEXUS

Posted: 23 Feb 2010, 05:28
by ShadowRunner
http://img341.imageshack.us/slideshow/w ... stower.jpg

The Shuttle will fly passengers from Nexus to the Imperial StarDestroyer/Zerstorer
Just adding details and fixing a few movers.
Players will be able to EVA.
A cannon and starfighters can be controlled.

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Re: NEXUS

Posted: 23 Feb 2010, 07:36
by ~DJ~
awesome. y is it at spam.

DON'T FORGET TO PROTECT THIS MAP.

Re: NEXUS

Posted: 23 Feb 2010, 14:11
by Kuchcik
*bows before The Ultimate Mapper*

looks awesome!

Re: NEXUS

Posted: 23 Feb 2010, 15:27
by ~[FGS]SaSQuATcH~
Pictures finally! Looks great, can't wait to play it.
~DJ~ wrote:y is it at spam.
Fixed

Re: NEXUS

Posted: 23 Feb 2010, 17:25
by 666
I love you

Re: NEXUS

Posted: 23 Feb 2010, 18:46
by Jima B
Nice!
I was dissapointed when I realised that the purple stuff in the thumbnails where actually movers and not in-game objects :(
Looks awesome though. Can't wait to play ^_^

Re: NEXUS

Posted: 23 Feb 2010, 19:54
by Skilgannon
Jima B wrote:Nice!
I was dissapointed when I realised that the purple stuff in the thumbnails where actually movers and not in-game objects :(
Looks awesome though. Can't wait to play ^_^
I've been spending too much time around Source games, thought it was the dreaded "missing texture" texture. Looks good Shadow.

Re: NEXUS

Posted: 24 Feb 2010, 19:39
by ~][FGS][Nobody~
~[FGS]SaSQuATcH~ wrote:Pictures finally! Looks great, can't wait to play it.
~DJ~ wrote:y is it at spam.
Fixed
LOL it doesn't often happen that something is moved out of spam to DX forum. :D

Re: NEXUS

Posted: 24 Feb 2010, 21:17
by ShadowRunner
I should add that the Star Wars ship is from Fuhrpark. Textures are by UT, Kuchcik and IchoTolot. Chinny worked on this map too, as well as many FGS members helped in the planning and early stages. It's a team production.

I put it in spam because...well... it's advertising. Also not a fresh topic either I guess.

I will need some help with an elevator and making a killzone like in Twinz or Vortex, if people "fall" into space. Also I may not be able to make the projectile fire when the button is pressed, the last time I tried, a map was firing LAW like a machine gun, before the button was pressed. Otherwise it is almost ready, just some detail needs adding.

Would people prefer Altfire weps and neutrons, or tac and sclaw?

Re: NEXUS

Posted: 24 Feb 2010, 21:32
by ~][FGS][Nobody~
But it's advertising something for DX.
Thus, it has relevance for this forum!

Oh right and.. ya know.. I always prefer SCLAW! :D

Re: NEXUS

Posted: 24 Feb 2010, 22:11
by IchoTolot
i want the rat granade, weapon lord and this damn lovly color Boom :bwahaha:

Re: NEXUS

Posted: 24 Feb 2010, 22:25
by ShadowRunner
ratnade is cool, CSLAM is a must, but what is weapon Lord?

Re: NEXUS

Posted: 24 Feb 2010, 22:36
by ~[FGS]SaSQuATcH~
ShadowRunner wrote:Also I may not be able to make the projectile fire when the button is pressed, the last time I tried, a map was firing LAW like a machine gun, before the button was pressed. Otherwise it is almost ready, just some detail needs adding.
I have come across the same problem while making the newest version of DXSG_A51_v3
Me and DJ figured that an old GODZ map called HorizonBeach had a very similar projectile generator which actually worked pretty well, it was a canon as far as I remember. I opened up the map, checked out the PG and did the optimal changes for my map.

To make it work you will basically need to do the following:
1. Add a ProjectileGenerator from classes to desired location
2. Set up the direction of the PG (ProjectileGenerator lol) to shoot where you want it to shoot
3. Open up PG properties, select ProjectileGenerator
4. "bInitally on = False"
5. "bTriggered = True"
6. Select desired ProjectileClass
7. "Spewtime = 1.000000"
8. "Waittime = 999.000000"
9. Of course you will also need to link a button or something with the PG, so give it a custom name and set the button's Event to the PG's custom name.

I think that's it, if it doesn't work, I suggest downloading HorizonBeach map and comparing the ProjectileGenerators, I believe it's not protected. It should be somewhere in Alpha's or FGS's downloadbase.

Note that killing a player by activating the ProjectileGenerator won't actually count as a recorded kill in Multiplayer.

Have fun

Re: NEXUS

Posted: 24 Feb 2010, 23:21
by IchoTolot
ShadowRunner wrote:r... what is weapon Lord?
http://www.gravity-world.com/viewtopic.php?f=17&t=415

Re: NEXUS

Posted: 25 Feb 2010, 04:44
by ~DJ~
NEXUS WILL BE BETTER WITH SG MOD NAO.


RELEASSSSSSSSE

YES I CHANGED MY MIND.