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Nukedeath

Posted: 14 Jul 2010, 03:35
by ShadowRunner
Yer,

Nukedeath,
I'm going to run it, you can all cry and die... but I'm going to run it. A whole new ballgame. Well new for most of you, yer, eat that...

Re: Nukedeath

Posted: 14 Jul 2010, 04:39
by Mastakilla
I have no idea what you're on about mate

:alc:

Re: Nukedeath

Posted: 14 Jul 2010, 08:43
by 666
Hahaha :-D i miss it :mofu:

Re: Nukedeath

Posted: 14 Jul 2010, 12:39
by ShadowRunner
Mastakilla wrote:I have no idea what you're on about mate

:alc:
Nukedeath is sadly missing from the altfire server. It is part of the FGS recipe of low grav/tnag etc.

Basically it makes players die like MIB, they will explode.
It COMPLETELY changes tactics. For example, if a team decides to camp the hangar spwn on a51, one headshot could kill that entire team.
It makes it almost impossible to use DTS or prod. It also makes it very difficult to be anywhere close to your own team.
Also of course, exploding near lams is not a good idea either.
It will revert Altfire servers back to the "old" days when shock rifle and not pulse or vac, dominated the battlefield.
It's very funny too.
In some ways as well it allows teams to be unbalanced, because e.g. it would be very dangerous for two NSF to chase 1 Unatco through a corridor. The Unatco only needs to kill one of them to seriously injure or kill both NSF.
It makes the game more fluid and dynamic also, one slip of attention and woops you are dead. A much harder and difficult game to survive with 0 deaths.

Re: Nukedeath

Posted: 14 Jul 2010, 16:14
by Fear
Nukedeath is funny, but its agony in Pacman lol

Re: Nukedeath

Posted: 14 Jul 2010, 18:13
by Skilgannon
I remember the brief return it had last year. Was fun. :D

Re: Nukedeath

Posted: 15 Jul 2010, 13:30
by SPAZ ROFELZ
Skilgannon wrote:I remember the brief return it had last year. Was fun. :D
It's return was probably the first time you saw it. Nuke death was failboat for the knifing community.

Re: Nukedeath

Posted: 15 Jul 2010, 14:11
by ~[FGS]SaSQuATcH~
SPAZ ROFELZ wrote:knifing community.
LOL

Re: Nukedeath

Posted: 15 Jul 2010, 14:20
by ~DJ~
servers with rpg maps like funline used to host that.

i remember i'd just go near shop, and kill myself.

Re: Nukedeath

Posted: 15 Jul 2010, 20:53
by Skilgannon
SPAZ ROFELZ wrote:
Skilgannon wrote:I remember the brief return it had last year. Was fun. :D
It's return was probably the first time you saw it. Nuke death was failboat for the knifing community.
Yup, it was the first time I saw it. Never said it wasn't. :o Just remember it being fun.

POW!
BOOM!
Oh SHI-

Re: Nukedeath

Posted: 15 Jul 2010, 20:54
by ~][FGS][Nobody~
Big chain XPLOSIONS YAY

Re: Nukedeath

Posted: 16 Jul 2010, 03:30
by 666
in which time it will be ACTIVE ?

Re: Nukedeath

Posted: 16 Jul 2010, 22:12
by ShadowRunner
666 wrote:in which time it will be ACTIVE ?
He said when will it be ACTIVE


Nukedeath is funny, but its agony in Pacman lol
That's why Twinz, Abandoned, Pacman etc dont get my vote. It's bad enough without nukedeath...

Proteus is about the smallest map that really works in Altfire/low grav.
Although DXMP_Spaceship by Hejhuka worked very well, but the layout is entirely different of course.

Re: Nukedeath

Posted: 16 Jul 2010, 22:39
by ~][FGS][Nobody~
The nukedeath that is hosted on the altfire server is a selective one.

1. it doesn't load at all on certain maps (like pacman)
2. it doesn't cause the enemy to blow up if he was killed with a close combat weapon like the DTS

Re: Nukedeath

Posted: 20 Jul 2010, 06:28
by Aidan
I think nukedeath should be modified to award skill points for chain bonuses in ATDM.

6X COMBO
14,000 Skill Points Awarded