Map Name - DXMP_Redwood
Map Author - {Ø}Abitch (concept, layout, bridges, most of the map) and Kattana (skybox, stream, item placement, movers, textures, botbays, deathmatch starts).
Map Filesize - 2.01MB
Map Playersize – 4-10
Map Buildtime -
Year Completed -
Notes - I would like to give special thanx and I Dedicate this map to Rhino for giving me a great idea!!I would also like to give thanx to Kattana for all the help and teaching me alot more about UnrealEditor!!
DXMP_Redwood
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
DXMP_Redwood
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Re: DXMP_Redwood
Is it just my opinion, or should the little Trees be banned forever out of DXMP?
i mean its just an invincible big brick of wall that protects you from everything when you are behind it. You can even look through but meh, maybe its just me.
But the map looks interessting![Very Happy :D](./images/smilies/icon_biggrin.gif)
i mean its just an invincible big brick of wall that protects you from everything when you are behind it. You can even look through but meh, maybe its just me.
But the map looks interessting
![Very Happy :D](./images/smilies/icon_biggrin.gif)
"JC! JC! the net's going, the nets going black! JC! No more youtube, no more facebooks of any kind, we will start over, use command lines, if you get this then FIND US! FIND US!"
Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
Re: DXMP_Redwood
You should edit that for animals versus humans mod ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- ShadowRunner
- It's over 5000!
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- Joined: 28 Feb 2006, 21:07
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Re: DXMP_Redwood
you should ask the author first of course.
Tidus, trees can be set solid I believe.
I would like to make a map similar, as in "Band of Brothers", the Ardennes battle, where the trees are breakable by artillery fire and shatter and send splinters flying all over the players, who must dive into trenches to survive.
Tidus, trees can be set solid I believe.
I would like to make a map similar, as in "Band of Brothers", the Ardennes battle, where the trees are breakable by artillery fire and shatter and send splinters flying all over the players, who must dive into trenches to survive.