JailBreak
- [FGS]Chees
- Cherub/7H
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JailBreak
The 2nd map i ever made and the first I've ever uploaded. I'm sure you'll find tons wrong with it no doubt!
- [FGS]Chees
- Cherub/7H
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Re: JailBreak
await the new map!
Last edited by [FGS]Chees on 04 Dec 2011, 01:50, edited 1 time in total.
- [FGS]Kalman
- Throne/6G
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Re: JailBreak
As I see you fixed that invisible wall and the wrong door, but now I can open it from outside (the other door can't open from outside, only from inside)
And don't set the light textures to unlit, if the light color doesn't match with the texture's color
And try to use more semi-solids
Good for the second map, mine was worse than this
But wait for Chinny's or Shadowrunner's reply, they know everything, they taught me
And don't set the light textures to unlit, if the light color doesn't match with the texture's color
And try to use more semi-solids
Good for the second map, mine was worse than this
But wait for Chinny's or Shadowrunner's reply, they know everything, they taught me
- [FGS]Chees
- Cherub/7H
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Re: JailBreak
i haven't the patients anymore to alter this map as theirs so much wrong it would be quicker to start fresh and redo everything from new!
- [FGS]Kalman
- Throne/6G
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Re: JailBreak
Patience is important for mapping, if you don't have more, try to do something (e.g. I play DX and listen some music or drink something )
- [FGS]Chees
- Cherub/7H
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- [FGS]Kalman
- Throne/6G
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Re: JailBreak
Just try to avoid alcohol intoxication lol
- chin.democ.
- chinny!
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Re: JailBreak
Thanks for posting your map Chees.
I would say the biggest thing which I believe needs sorting is the lighting, especially the yellow light as it dominates the whole map in my opinion. I know you are wanting to have different colours, which is cool, but they need to be toned down because they look too bright at the moment.
You can do this in several ways - Right click the light actors, left click on properties> lighting - and change their radius, or light brightness. Also the coloured lights are too strong so you can change the saturation value in the light properties> light colour it shows saturation as 0 you can increase this value to 8, 16, 32 etc and see the light changing in the editor, you should have a play around with that until you find something you like. The lighting should look more realistic this way instead of having saturation on 0. (You should really do this with all your coloured lights yellow, red, green etc.)
The barbed wire is really cool but at the moment it is on its side, you should right click the surfaces of the barbed wire and then click on surface properties, now select the rotate tab and then click on - 90, this will put the wire the right way up, however now it will look strange. To fix that you should lower the scale of the texture by right clicking on it go to surface properties again and click on scale, change this to 0.5 or even 0.25 and it should look better.
I'll leave it at that for now, if you can do the above we can move on to other improvements, you have a really cool little map here Chees.
I would say the biggest thing which I believe needs sorting is the lighting, especially the yellow light as it dominates the whole map in my opinion. I know you are wanting to have different colours, which is cool, but they need to be toned down because they look too bright at the moment.
You can do this in several ways - Right click the light actors, left click on properties> lighting - and change their radius, or light brightness. Also the coloured lights are too strong so you can change the saturation value in the light properties> light colour it shows saturation as 0 you can increase this value to 8, 16, 32 etc and see the light changing in the editor, you should have a play around with that until you find something you like. The lighting should look more realistic this way instead of having saturation on 0. (You should really do this with all your coloured lights yellow, red, green etc.)
The barbed wire is really cool but at the moment it is on its side, you should right click the surfaces of the barbed wire and then click on surface properties, now select the rotate tab and then click on - 90, this will put the wire the right way up, however now it will look strange. To fix that you should lower the scale of the texture by right clicking on it go to surface properties again and click on scale, change this to 0.5 or even 0.25 and it should look better.
I'll leave it at that for now, if you can do the above we can move on to other improvements, you have a really cool little map here Chees.
- [FGS]Chees
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- Mastakilla
- !Lysergsäurediethylamid!
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Re: JailBreak
Wasn't there already a map called JailBreak?
Probably a DXMS map though so no worries for mismatches I guess
Will take a look at this soon
Probably a DXMS map though so no worries for mismatches I guess
Will take a look at this soon
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Re: JailBreak
JailBait is not taken tho
- Magus
- THIS IS SPARTAAA!!!
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Re: JailBreak
Indeed it was, one of Chris's works if I recall...Mastakilla wrote:Wasn't there already a map called JailBreak?
Probably a DXMS map though so no worries for mismatches I guess
Will take a look at this soon
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
- [FGS]Chees
- Cherub/7H
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Re: JailBreak
if so I'll remove the map and re post it for all to download along with new title and many things altered and put right!
- chin.democ.
- chinny!
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Re: JailBreak
If you feel up to it Chees we can continue to go through the map and improve things here and there and then I would like to host it on the future 0 aug server.
- [FGS]Chees
- Cherub/7H
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Re: JailBreak
No problem Kalman more that happy to. I'll delete the file of the forum, post me when your free to do to do so.