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DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 19:08
by [FGS]Chees
DXMP_Temple_of_Concordia Coming to a server soon!
~][FGS][Nobody: Trashed on request.~
Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 19:48
by chin.democ.
Damn Chees you're in danger of falling into the mappers curse.
Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 19:58
by [FGS]Chees
what you mean?
smgv2 texture is now added.
Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 20:08
by chin.democ.
Juggling too many maps and not finishing any!

Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 20:58
by [FGS]Chees
I know
Well I had no problems with this map so swiftly on to the next map

Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 21:05
by chin.democ.
Wait you are working on another besides this?
Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 21:36
by [FGS]Chees
Yep quite a few I'm working on! I need to get this FGS map finished asap.
Re: DXMP_Temple_of_Concordia
Posted: 25 Feb 2012, 21:42
by [FGS]Kalman
Working on more maps at same time is not lucky
I've got a lot of uncompleted maps, and I forgot most of them
Work only on one, and set a deadline, u can complete it faster and the quality won't lose
Edit: check this link and download the ebook too
http://www.worldofleveldesign.com/categ ... 1-days.php
It's about general mapping, I read the ebook too, u can learn many things
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 00:59
by [FGS]Chees
I did set a target for the first time on this map, 12 Hours from scratch. I will release V2 in a few months time and also make a 0-Grav version of it aswell. Almost all other maps I have or posted are maps that are unfinished but will get finished and not forgot about. I have ideas weeks later in my mind about what to do on certain maps I'm making so leaving it a while helps when you get a mapping block on wtf to do next! will read tut aswell Kalman cheers.
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 02:18
by ShadowRunner
Just played it. It's a really fantastic improvement on texturing and brushwork, but I have to say, it's majorly disappointing in other respects if you feel it is a finished map.
1. No ambient sounds at all of any kind, I feel like I am walking around the SDK. It's nighttime outside, where is the noise??? It's high up, where is the less strong windy sounds etc. I'd expect at least some kind of ambience.
2. No music.
3. 2 of the wep racks are like iceworld. They are extremely unfair and have no protection. The other 2 spawns have protection and wep racks. I don't understand why the imbalance. It just looks like lazyness tbh. I'm sure it's not, but come on, fix that.
4. Light and light sources don't really seem to match. Those halogen lamps are giving off a tungsten colour. Something is perhaps not 100% right with the lighting. Although I think it's ok as it is, other problems are more important.
5. This place is sterile, it's cleaner and tidier than a science lab, with lack of sound too, there's no life/deco/actors here. There's nothing of interest or any reward for exploring, not even one bone on the floor, rat, or anything giving life.
6. Usual rant about no breakables, movers, using tools or lockpicks for anything. Hell, not even a ladder anywhere. All I can do is run and shoot in this map.
It's a really really really nice map so far, but I think you are mistaken to call it "finished".
All of my criticism is fairly minor, but when you add them all up, especially the spawnroom imbalance, it makes the map bleh, which is a real shame, because it is the flesh and bones of a brilliant map, but you haven't added the icing on the cake.
IF you can't be arsed to do these things, I'll do them. In fact a WW2 version would be really cool, if you slung me an unprotected version I could add the weps and WW2-ize it.
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 03:26
by [FGS]Chees
criticism accepted as always! I aim to please everyone...if even possible, so if you no like it I will re think my approach towards this map. Tbh I wasn't being lazy about this map one bit not even in the slightest.
I hate many maps that others find awesome, I wont name them. I would have been happy to play on this map if made by someone else so... Major thinking now in process.
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 16:29
by Mastakilla
[FGS]Chees wrote:criticism accepted as always! I aim to please everyone...if even possible, so if you no like it I will re think my approach towards this map. Tbh I wasn't being lazy about this map one bit not even in the slightest.
I hate many maps that others find awesome, I wont name them. I would have been happy to play on this map if made by someone else so... Major thinking now in process.
No music or sounds seems pretty unfinished to me :P
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 17:02
by ShadowRunner
[FGS]Chees wrote:criticism accepted as always! I aim to please everyone...if even possible, so if you no like it I will re think my approach towards this map. Tbh I wasn't being lazy about this map one bit not even in the slightest.
I hate many maps that others find awesome, I wont name them. I would have been happy to play on this map if made by someone else so... Major thinking now in process.
Chees let's get this straight. I like the map alot, especially since it is perfect for WW2 server. Also I'm just passing lessons I learned the hard way. Alot of my maps that are currently hosted have big errors or are unfinished, but you have to bear in mind 5 years ago the mapping scene and demand were different, there weren't so many mappers actually doing things and there was pressure to bung stuff out.
You could forget a lot of comments, but I think lack of ambient sounds and proper spawn racks/area in a couple of places are important. Also looking at the real building in wikipedia, there's more "life", some vegetation or rubble etc. Often what makes a story is that "little touch". It can be as small as one bone on the floor, but decide for yourself how you're bringing it alive instead of presenting an architectural model.
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 19:18
by [FGS]Chees
Totally agree with you. I had a look at some different pics of the web. so many changes will be made. ty for the advise .
Re: DXMP_Temple_of_Concordia
Posted: 26 Feb 2012, 20:58
by Alessi
Temple of Concordia? Sounds like the Costa Concordia that sank..lol