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2 MB MAPPING CHALLANGE - Avatar
Posted: 04 Apr 2012, 15:12
by [DXA]avatar
well so far all i thought is a square ._. ....
first thing is first ... time to install DX - SDK

!
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 04 Apr 2012, 15:56
by [FGS]Kalman
Good luck!

Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 04 Apr 2012, 16:50
by [DXA]avatar
thx man:) ... however i think your gonna win :O ... i just hope i get a 5/10 or more :P ...
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 04 Apr 2012, 17:42
by [FGS]Kalman
Or chinny, he's way better than me

What is you idea for the map?
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 04 Apr 2012, 18:41
by [DXA]avatar
something small with squares and metal O.O!!!!
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 04 Apr 2012, 21:32
by chin.democ.
Good luck Avator, post some shots when you have something to show, we're all cool here, we can help you along.
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 17:08
by ShadowRunner
[DXA]avatar wrote:well so far all i thought is a square ._. ....
first thing is first ... time to install DX - SDK

!
Welcome to the challenge and I wish you luck.
I suggest reading very carefully what earns points and what doesn't and trying to cover all criteria in your idea.
@ Kalman, definitely there is no clear winner yet. It's not a handicapped competition, if you look carefully at the criteria, some of them have absolutely nothing to do with skill or experience. I can't say without talking to other judges, but I see one criteria that you could be winning already, so take your time. There's no need to rush. Maybe I was wrong to suggest 2 months, but I thought it would allow beginners time with any technical SDK issues and balance the competition a little for those that aren't used to it.
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 18:59
by [DXA]avatar
well i'm to lazy to post shots ... but i'll do so once in a while :P ... here's what i've made so far..
look horrible i must say lol ...
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 19:15
by ShadowRunner
JC Clone!
For what appears to be 15 brushes so far, it doesn't look horrible at all.
Just I'm wondering what it is...
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 19:29
by [DXA]avatar
well its a one way maze thingy :S .... i think xD...
i see 11 brushes :/ ...
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 19:45
by chin.democ.
Avator you should search online for pictures of an environment you would be interested in making, having pictures to work to will give you a great start.
Little details make all the difference to making a believable environment, I'm sure with a little patience you can make a map with hundreds of brushes - you still have over seven weeks -
take your time get a plan in place - begin to execute your plan adding more and more detail slowly and methodically.
I'm in the process of making a mapping checklist, it's worth having a look -
http://www.gravity-world.com/viewtopic.php?f=1&t=3428.
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 19:57
by [DXA]avatar
accually i got exams in 20-27th april so i wann finish this by 10th april so i don't keep thinking about it :P ....
n thx for the link! its nice ... how ever 4 repair bots won't likly fit in this map ._. .... i'm start overxD..
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 22:22
by chin.democ.
Then have have two medbots!
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 22:31
by ShadowRunner
I've noticed, the mapper who starts the topic with something like... " I decided to base my map on..." is doing well.
Face made some lampshades, that were unusual for DX and I asked him where he got the idea. He said that he looks around the real world and uses his travel experiences. The lampshades were based on a hotel lobby in America.
SDK being subtractive in it's method tends to cause mappers to build "cave corridors". DXMS_Dungeon is an example. Mappers like Ste and Sike recognise this and try to work around this making sure features are not too cubic and mirror real life architecture.
Re: 2 MB MAPPING CHALLANGE - Avatar
Posted: 05 Apr 2012, 22:35
by [FGS]Chees
Keep up the good work Avatar I look forward to your map
@ Chin that's a handy mapping tip to add to your guide it's the same thing I did when making Concordia.