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Hengsha Update

Posted: 10 May 2012, 06:57
by ShadowRunner
We're looking roughly on course to have a V0/V1 beta playable by the anniversary of DXHR. Cozmo has been at it with skins and Poor has making headway with the coding, with Chinny's Belltower docks basically done as well, it won't be long before we will need testers. It's starting to look more like Human Revolution now details are being added to the rough shapes. Here's some screenies of rough areas without lighting.

I've used one large texture to create 3 different noodle signs.
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I made the subtract flat instead of the DXHR angled version, keeping things simple...for now, see how the map holds up.
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The noodle bar outside the Hive. Can't wait to click on steamy noodles... (texture is not lined up)
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First attempt at exterior of Hive was fail, second attempt is shaping up thanks to seeing the UDK version of it.
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Some direction signs.
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Limb clinics are where you will buy augs. I took the blue marble HK interior texture and made it white marble.
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Re: Hengsha Update

Posted: 10 May 2012, 09:20
by ~][FGS][Nobody~
Wow, looks cool. It still needs lightning I assume or is it just texture view?

And WEEEEEE for hanging Noodlez. :-D

Re: Hengsha Update

Posted: 10 May 2012, 10:10
by [FGS]Chees
Looks impressive :-D

Re: Hengsha Update

Posted: 10 May 2012, 10:57
by [DXA]avatar
awesome :D!!! looks exactly like HR! your 2 pro!

Re: Hengsha Update

Posted: 10 May 2012, 14:18
by Majster
~][FGS][Nobody~ wrote:Wow, looks cool. It still needs lightning I assume or is it just texture view?
I feel it's texture view.

Good job Shadow! :)

Re: Hengsha Update

Posted: 10 May 2012, 17:54
by ShadowRunner
Yes virtually no lights at the moment, making the brushwork and basic fiddling a lot easier and quicker. I've only added movers for the monorail and some tricky double doors, all door movers and lights are not added yet. The areas are watered down versions of the HR fight maps and some new areas.

Re: Hengsha Update

Posted: 11 May 2012, 00:31
by Majestic
That to me looks incredibly impressive. Great job everyone's doing on this project.

Re: Hengsha Update

Posted: 11 May 2012, 16:03
by ShadowRunner
Why thanks for the kind words people... cheer's have some more, you might recognize this one :)
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Yes Noodles bars will really rock. Perhaps chopsticks should be a wep.

Re: Hengsha Update

Posted: 11 May 2012, 16:29
by [FGS]Kalman
Eyegasm 8-)