Hengsha Update
Posted: 10 May 2012, 06:57
We're looking roughly on course to have a V0/V1 beta playable by the anniversary of DXHR. Cozmo has been at it with skins and Poor has making headway with the coding, with Chinny's Belltower docks basically done as well, it won't be long before we will need testers. It's starting to look more like Human Revolution now details are being added to the rough shapes. Here's some screenies of rough areas without lighting.
I've used one large texture to create 3 different noodle signs.

I made the subtract flat instead of the DXHR angled version, keeping things simple...for now, see how the map holds up.

The noodle bar outside the Hive. Can't wait to click on steamy noodles... (texture is not lined up)

First attempt at exterior of Hive was fail, second attempt is shaping up thanks to seeing the UDK version of it.

Some direction signs.

Limb clinics are where you will buy augs. I took the blue marble HK interior texture and made it white marble.

I've used one large texture to create 3 different noodle signs.

I made the subtract flat instead of the DXHR angled version, keeping things simple...for now, see how the map holds up.

The noodle bar outside the Hive. Can't wait to click on steamy noodles... (texture is not lined up)

First attempt at exterior of Hive was fail, second attempt is shaping up thanks to seeing the UDK version of it.

Some direction signs.

Limb clinics are where you will buy augs. I took the blue marble HK interior texture and made it white marble.
