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DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 26 Aug 2012, 23:18
by jager774
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 08:19
by [FGS]Kalman
DirectX10 renderer?

Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 11:48
by jager774
[FGS]Kalman wrote:DirectX10 renderer?

Yep
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 13:30
by Psycho
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 13:47
by jager774
Psycho wrote:http://www.youtube.com/watch?v=sdbyG2MrBHk

Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 14:00
by Cozmo
Red slenderman! Can't trust mappers these days.

Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 15:42
by jager774
Cozmo wrote:Red slenderman! Can't trust mappers these days.

Thats because the guy you play with killed the original!!!!!1!!!1one!!!!

- Shot0034.jpg (195.17 KiB) Viewed 12129 times
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 16:33
by chin.democ.
I did actually fix alot of the misalignment and errors in this map for Shadowrunner a couple or so years ago, I think it disappeared, he might have a copy somewhere.

Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 22:47
by ShadowRunner
"chees told me to mention it" -
The two maps that were hosted last on both servers were both updates of Chinny's fiddle around. I also am adding your Hive bar seating to the Hengsha map.
It's presence on low grav server is very debatable, as is abandoned and pacman, not mushroom to play with. But some player's favourite altfire map, some others don't like it especially mappers
Chees do you want to fix those problems?
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 27 Aug 2012, 23:20
by [FGS]Chees
Shadow don't roll your eyes at me punk

....just joking mate
I just told him to mention it to show other members he's interested in mapping and such for his application and what he pointed out I didn't even notice tbh, so nice one Jagger for posting this topic.
Ask Jagger to fix them and see what he can do as a mapper
If I'm right then this topic is great not only do all map's that are hosted on Altfire get bugs/errors reported they can then be fixed making the server a better place to be when maps are not in Beta stages don't ya think?

Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 28 Aug 2012, 11:12
by ShadowRunner
Yes, but it would be even greater if we spelled Jager's name right
Welcome to FGS and the server Chees. Good luck experimenting with the maplist and updating. That's a map ppl will annoy you to put back on, so if you don't like it, maybe you want to edit it? It's a CS, CZ, CSS map. I think it is at the limit of usefulness for Altfire, a bit like Statue or Silly Fortress, some tight spaces.
Just rolling my eyes that it wasn't a player, but a mapper who had issues, it's nothing personal Chees, I knew the map was popular and it proves that ideas or designs are far more important than the mapper's skills and that when you're a newb, using pro game designs doesn't hurt either. Feel free to fix it anyone.
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 28 Aug 2012, 18:40
by anax
send it to me and i would gladly "fix" the whole map

first thing i'd do is make sure the lights are lined up with the walls XD
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 29 Aug 2012, 07:42
by ShadowRunner
Design-wise there is a mistake too, there is no elevator in the CS version, but I left the elevator because it is DX. I modelled on the Condition Zero version, or whatever was closest with DX textures, which is why supertanker is used for the red striped walls. The worst mapping is probably around the helipad stairs.
Well, that would be great Anax, a 2012 version of Prodigy. I'll send it to you for sure. Thanks.
Re: DXMP_Altfire_Prodigy bugs/problems/stuff to fix
Posted: 29 Aug 2012, 22:35
by anax
yes please do!? XD