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FPS clan and wallhack?

Posted: 19 Oct 2012, 12:24
by [3]Ste
http://www.youtube.com/watch?v=M3arZkYe3W0

I find this video a little odd..Watch at 2.40 very much looks like the guy is tracking the path through the wall?

Re: FPS clan and wallhack?

Posted: 19 Oct 2012, 12:55
by IchoTolot
Nope

Re: FPS clan and wallhack?

Posted: 19 Oct 2012, 13:29
by [3]Ste
Very much so for me, also if you check the guys posts on his video youll see how he says he owns a £800 CPU but only a £30 GPU.

The dude is a blatant liar.

Re: FPS clan and wallhack?

Posted: 19 Oct 2012, 13:30
by ShadowRunner
Says "spectating", presumably a demorec not fraps originally.

Re: FPS clan and wallhack?

Posted: 19 Oct 2012, 13:30
by ShadowRunner
Says "spectating", presumably a demorec not fraps originally.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 01:15
by Kaiden
Not like it's a hard map to guess where the enemy probably is though, it's not exactly big.

Forgot how bad the game looked and how retarded spamming crouch for an advantage looks.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 01:37
by [FGS]Chees
Was playing Phantom today and well FPS Phantom on Chins server on Turnpike and that's exactly what happened. He moved when I moved even behind a wall and never crouched whilst doing so yet HS every time with a sniper and .4 of a second with a rifle. FPS change I dunno but it's like he has predator view on all weapons when walls are involved.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 11:26
by Magus
I'm going to go out on a limb and say 'no' to this one :)

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 11:28
by Psycho
[FGS]Chees wrote:Was playing Phantom today and well FPS Phantom on Chins server on Turnpike and that's exactly what happened. He moved when I moved even behind a wall and never crouched whilst doing so yet HS every time with a sniper and .4 of a second with a rifle. FPS change I dunno but it's like he has predator view on all weapons when walls are involved.
Phants been like that for a few months. I think it's to do with the fact that he has set up some strange behindview bind.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 13:45
by ShadowRunner
Behindview is more plausible than some strange Rmode 1 or something. Maybe someone found a hardware combination that gives you predator like capabilities. I used to be able to view through all doors on default maps with a particular gfx card I won't mention and it is one hell of an advantage. But I've never seen through brushes though, unless there's an error.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 15:16
by Poor
I don't see it. 2:40 right? It looks like he is just strafing. I always use a togglebehindview bind to check around corners but I never tried sniping someone with it. You would need a sniper bind and need centerview to work for it to be effective because you only see your butt when you scope in behindview.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 16:32
by Mastakilla
ShadowRunner wrote:Behindview is more plausible than some strange Rmode 1 or something. Maybe someone found a hardware combination that gives you predator like capabilities. I used to be able to view through all doors on default maps with a particular gfx card I won't mention and it is one hell of an advantage. But I've never seen through brushes though, unless there's an error.
I've seen through brushes on a shitty gfx card but only from a distance, like the tower in a51, could see through the walls from the ground...

Anyway I highly doubt Phant is using more then an FPS abuse or maybe an external program to speed his things up. I don't think he has a wallhack or anything like that.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 17:13
by ~][FGS][Nobody~
Due to the replication behavior of the unreal engine, it's not guaranteed that you see players through the wall, even if they are there.

Re: FPS clan and wallhack?

Posted: 20 Oct 2012, 18:40
by ShadowRunner
yes DX wipes out my actors sometimes, when I can see them all, or it is distance relative.

Re: FPS clan and wallhack?

Posted: 21 Oct 2012, 00:05
by Magus
ShadowRunner wrote:yes DX wipes out my actors sometimes, when I can see them all, or it is distance relative.
Extreme distances do affect actor visibility, I believe - although 99% of maps won't have that problem.

Note this is why you can't just use translucent textures for windows and such like :)