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A possibly extremely asked question
Posted: 23 Oct 2012, 22:47
by RedDynasty
Im pretty sure this was asked before, but..... is there a way to convert models in games with physics engines like unreal tournament 2003\2004 to deus ex?
Because i want to try to export some models from a game that uses this engine:
http://en.wikipedia.org/wiki/Source_(game_engine)
(engine of popular games like half-life 2 and team fortress 2)
Re: A possibly extremely asked question
Posted: 23 Oct 2012, 22:52
by ~][FGS][Nobody~
UT03/04 got different engines than HL2.
That's like comparing apples and oranges.
Re: A possibly extremely asked question
Posted: 23 Oct 2012, 22:54
by RedDynasty
thats not the point, what im asking is that if its possible to convert models from engines like those to deus ex, i am not comparing them.
Re: A possibly extremely asked question
Posted: 23 Oct 2012, 22:58
by Cozmo
I think they all use skeletal animation, so not sure

possibly decoration with no bones could be exported and imported though, idk enough to say really
Re: A possibly extremely asked question
Posted: 23 Oct 2012, 22:59
by RedDynasty
well im not going to export ragdolls or anything like that, im going to export some decos BUT some of them have properties that i dont think it will work out on deus ex( like jigglebones and glow on the dark settings)
Re: A possibly extremely asked question
Posted: 23 Oct 2012, 23:00
by ~][FGS][Nobody~
I admit I'm no expert for that but my own point was the following:
Being able to convert models from UT03/04 doesn't imply to be able to do the same from HL2.
I could imagine the first case being easier since UT03/04 is still unreal engine, while HL2 got an entirely different engine.
Re: A possibly extremely asked question
Posted: 23 Oct 2012, 23:01
by RedDynasty
i was unsure and that is why i asked

!
Re: A possibly extremely asked question
Posted: 24 Oct 2012, 06:41
by [FGS]Kalman
http://forum.interlopers.net/viewtopic.php?t=7557
http://www.wunderboy.org/apps/smdimport.php
Just decompile the MDL files, and import the SMD file into 3ds Max with that plugin (it works only with 3ds Max 9 or higher)
Re: A possibly extremely asked question
Posted: 24 Oct 2012, 19:31
by RedDynasty
oh thank you kalman, just had a quick look at it and it looks like it explains everything, i gotta try it when i have more time.
If i do manage to get the hang of it, i might get this
http://wiki.teamfortress.com/wiki/Hats onto deus ex

Re: A possibly extremely asked question
Posted: 25 Oct 2012, 01:54
by ~DJ~
And then what? Have the models for what?
do you have a way so one could 'wear' them?
Re: A possibly extremely asked question
Posted: 25 Oct 2012, 10:59
by RedDynasty
well thats kinda what i want to "try" to do. And perhaps i might get the unusual particles aswell to attach in the hats.
Re: A possibly extremely asked question
Posted: 25 Oct 2012, 20:34
by ~DJ~
Well then... When you're done importing, play with PHYS_Trailer and owner stuff!
DO TELL US WHAT YOU MANAGED TO DO

Re: A possibly extremely asked question
Posted: 25 Oct 2012, 21:20
by [FGS]Chees
DJ your nuts

and why are you purple?
Re: A possibly extremely asked question
Posted: 26 Oct 2012, 00:48
by Poor
Instead of making a new thread I'll just ask here. How can I extract a usable model from a dx package? When I extract the model using WOTGreal, UCC complains about vertexes.
Re: A possibly extremely asked question
Posted: 26 Oct 2012, 02:24
by ~DJ~
[FGS]Chees wrote:DJ your nuts

and why are you purple?
WHAT ABOUT MY NUTS?
..and I'm not purple, it's pink!
Poor wrote:Instead of making a new thread I'll just ask here. How can I extract a usable model from a dx package? When I extract the model using WOTGreal, UCC complains about vertexes.
Have you tried the
DXMeshTool..?