Mapping difficulties.
Posted: 11 Nov 2012, 04:31
Hi everyone;
I'm having problems with my new map, DXMP_Railways, in that as the work progressed, the map became uneditable.
First off when I was "Play level" ing the map DX crashed, followed shortly thereafter by UnrealEd itself (I'm using the first version as it comes with the Deus Ex SDK) after which the map was so badly corrupted that UE couldnt even open it without crashing.
Fortunately, it was only a late draft, I had been saving new versions to new files routinely and it was Draft 40 that I basically wrote off as corrupt.
Problem is that as I'm getting close to finishing "Play Level" DX crashes are becoming more common place and in the latest version, I was trying to manipulate the track roadbed (it's about 12000 X 600 X 40 or something) and that causes the UnrealEd to hang after it supposidly finishes rebuilding.
In all cases I've only had Deus Ex crash with the map when its playing from the editor, so far, but when it crashes its real bad. I get a black screen, I think the HUD stays on but nothing works and I have seriously coax the computer to bring up Task Manager and kill the process. I was in Karkys server and had a very similar problem, shadownick said it was a "debug eatmem" bug something about the system trying to use 2GB of ram, suggesting that I change rendering device for that problem.
Any ideas?

I'm having problems with my new map, DXMP_Railways, in that as the work progressed, the map became uneditable.
First off when I was "Play level" ing the map DX crashed, followed shortly thereafter by UnrealEd itself (I'm using the first version as it comes with the Deus Ex SDK) after which the map was so badly corrupted that UE couldnt even open it without crashing.
Fortunately, it was only a late draft, I had been saving new versions to new files routinely and it was Draft 40 that I basically wrote off as corrupt.
Problem is that as I'm getting close to finishing "Play Level" DX crashes are becoming more common place and in the latest version, I was trying to manipulate the track roadbed (it's about 12000 X 600 X 40 or something) and that causes the UnrealEd to hang after it supposidly finishes rebuilding.
In all cases I've only had Deus Ex crash with the map when its playing from the editor, so far, but when it crashes its real bad. I get a black screen, I think the HUD stays on but nothing works and I have seriously coax the computer to bring up Task Manager and kill the process. I was in Karkys server and had a very similar problem, shadownick said it was a "debug eatmem" bug something about the system trying to use 2GB of ram, suggesting that I change rendering device for that problem.
Any ideas?