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Altfire tournament
Posted: 22 Nov 2012, 00:29
by [FGS]Chees
I propose an Altfire tournament over say over a month/week/day's it's up to the end decision!
Discuss ideas on how it should be done. if anyone is actually interested in this!?
Re: Altfire tournament
Posted: 22 Nov 2012, 00:54
by Majster
Altfire tournament - my dream!

Re: Altfire tournament
Posted: 22 Nov 2012, 02:12
by anax
AUGZ OR GTFO <3
Re: Altfire tournament
Posted: 22 Nov 2012, 02:21
by [FGS]Chees
needs input from players input tbh to decide how it will work...........
Re: Altfire tournament
Posted: 22 Nov 2012, 04:26
by ShadowRunner
No beretta.
If players can decide between themselves, let them choose map, if they can't decide, give them Pacman or Scoutz. Maybe EnemyAtTheGates or CMD for the second map. 10 minutes each map.
Need an altfire server.
Also need to be able to host matches short notice, otherwise with cancellations to scheduled matches, tourney could take forever and be unfair in that respect. Tourney needs to maintain some sort of pace. Alot of first round matches to get through.
I think there could be SG in 2013 too, maybe like 4 man teams.
Already if there was class system, could have 4 teams fighting on Orbital.
Re: Altfire tournament
Posted: 22 Nov 2012, 10:48
by Mastakilla
Has AG ever been mixed with SG?
Re: Altfire tournament
Posted: 22 Nov 2012, 12:55
by ShadowRunner
not in the same map I think. At one point SG_CMD was getting that way though with the crate guy, vent guy, camera guy, bartender etc.
5? classes in AG, medic, stealth, engineer, sniper, soldier. Need good medic/soldier and good stealth/engineer teams.
AG and SG are quite different in some respects, one has pick-ups and the other doesn't.
Re: Altfire tournament
Posted: 22 Nov 2012, 13:42
by Mastakilla
I'm sure they could be merged in one way or the other, that'd be awesome
Re: Altfire tournament
Posted: 23 Nov 2012, 22:17
by ShadowRunner
I'm not sure exactly what Noodz has done for SG_Cathedral, but I'm thinking the challenge is working the classes into an objective/co-op style map and having enough players always, to make the map functional enough.
For example, let's say you need an engineer and a stealth guy to achieve lockdown, how often would lockdown happen and players see that map feature. You'd need a minimum of 4 players really to show both mods working together. However this "combat RPG" could be seriously popular.
Re: Altfire tournament
Posted: 23 Nov 2012, 22:34
by Mastakilla
ShadowRunner wrote:I'm not sure exactly what Noodz has done for SG_Cathedral, but I'm thinking the challenge is working the classes into an objective/co-op style map and having enough players always, to make the map functional enough.
For example, let's say you need an engineer and a stealth guy to achieve lockdown, how often would lockdown happen and players see that map feature. You'd need a minimum of 4 players really to show both mods working together. However this "combat RPG" could be seriously popular.
It'd be alot better then one cockhead constantly locking the base down, when even his own team don't want him to do so

Re: Altfire tournament
Posted: 27 Nov 2012, 00:11
by Fear
3 years too late for me, internets bollocked with constant lagspikes, nice idea though it could work, if I was interested I'd def say no beretta, pacman and scouts (oh the days), my moneys on schizo, but nukedeath could be quite homosexual in pacman if its a tournament
Re: Altfire tournament
Posted: 27 Nov 2012, 01:51
by [FGS]Chees
No nuke on Packman!

I'd say no lams or emp as well, just plain, gun, shoot killing for that type of map.
Re: Altfire tournament
Posted: 27 Nov 2012, 22:55
by Alessi
Sure thang
