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DXMP_Meditation_beta1

Posted: 22 Mar 2013, 01:43
by anax
post copied straight from Hivemind thread as they have a server up, i miss the custom maps and nights of rifle fights last year on FGS 0-A :oops:

First beta of my new map. Ready to DL.
Basic 0-A gameplay elements are in place, ammocrates, medkits, weapons.

- Four large open areas connected via varying passages.
- Evening blue sky complete with a large moon and clouds.
- Ammocrates are near one end of each passageway.
- Medkits are suspended in mid air, one in each room, clearly illuminated under the yellow lights.

This map is designed to be a very minimal 0-A map with a dark atmosphere
and warm lighting - - hence the name DXMP_Meditation.

There's only one weapon which is set inside light boxes in the walls.
(this may change in future updates if minimal weapon choices are largely unpopular,
having said that - it would be a shame for this to happen because i like the idea of small fighting maps
with a single weapon such as sniper rifles or swords.)

tasks for beta 2:

- Expand fighting area to above ground with ladders and stairways leading up to it.
- Add gas nades and cabinets full of 0-a goodies.
- Possibly add full weapon racks if 16 minutes of Shuriken fighting fails to keep players on thier toes and in their dxing minds.
- improve spawns.


EDIT: will probably add sniper rifle in beta 2 anyway as default since it's the essential 0-A weapon!


Here are the downloads for the map and texture file and 7 sshots strung together.

DXMP_Meditation_beta1.dx - 816.1 Kb

Ctex43 (texture file)

Image

Re: DXMP_Meditation_beta1

Posted: 22 Mar 2013, 01:49
by anax
UPDATE: i was already thinking of fleshing out the open areas with little gardens or pools and walls, Synthetic was thinking the same when i gave him an update on the map so extra brushwork inside these rooms looks like a must, places to hide behind breifly during fights are essential - so i guess this will be the first task for the follow up version!

Re: DXMP_Meditation_beta1

Posted: 24 Mar 2013, 22:52
by ShadowRunner
sounds good, am pm-ing you some comments.