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Deus Ex World War II - A new gametype
Posted: 12 Aug 2007, 05:19
by ShadowRunner
I'm also providing technical support on WW2 matters... done in photoshop in a little more than 25 seconds... just temporary until we actually thought about the logo etc...
Posted: 12 Aug 2007, 06:12
by Kuchcik
This sounds great! I can't wait to play it, I hope it will be a bit like Wolfenstein: Enemy Territory, which is a very cool WWII game (and it's free).
If you are looking for some more inspirations, you can look at it (approx. 300MB in size?).
Posted: 12 Aug 2007, 09:37
by Majestic
PolishKuchcik wrote:This sounds great! I can't wait to play it, I hope it will be a bit like Wolfenstein: Enemy Territory, which is a very cool WWII game (and it's free).
If you are looking for some more inspirations, you can look at it (approx. 300MB in size?).
Agree. Maybe different classes (DXAG-like) would be cool. I'm gonna like this

Posted: 14 Aug 2007, 01:18
by ShadowRunner
There will be classes, medic, soldier, covert etc...and Wolfenstein is influencing the project a lot, in fact some weaponry will be imported from Wolfenstein, such as bayonet and MP43.
http://www.youtube.com/watch?v=ekAOPKHZzGk
Posted: 14 Aug 2007, 08:57
by Majestic
Love the Garand. The "Fire in the Hole!" call is also awesome. Did you take that from a shooter or did you record it yourself?
Posted: 14 Aug 2007, 14:30
by Kuchcik
Posted: 14 Aug 2007, 15:25
by Majestic
Damn, that's some nice modelling..The first weapon's rate of fire (looks suspiciously like Garand) is quite high too. Looking forward to the release already

Posted: 14 Aug 2007, 20:31
by ShadowRunner
Yep that's the garand, which I'm loving because it is not really a one shot deal, a wounded soldier can still fight...
I'm getting a little nervous, because we have all these mods, and no doubt there will issues, once all are working together, debuggin and lag reduction and other problems will occur no doubt, but we will see...
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