ActionEvent - Beta Version out!

Maps, Mods, Patches
~[FGS]SaSQuATcH~
Posts: 3603
Joined: 04 Jun 2008, 12:21
Contact:

Re: ActionEvent - Beta Version out!

Post by ~[FGS]SaSQuATcH~ »

as a videoresponse!
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5347
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: ActionEvent - Beta Version out!

Post by ~][FGS][Nobody~ »

URL?
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
User avatar
Kothar
The Warbeast
The Warbeast
Posts: 1375
Joined: 21 Feb 2006, 21:19
Location: The Depths of Hell

Re: ActionEvent - Beta Version out!

Post by Kothar »

this should be added to the altfire server with the low gravity... that would be epic.... Nobody, I say we should at least have one match like that soon.
"Without deviation progress is not possible"
~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: ActionEvent - Beta Version out!

Post by ~DJ~ »

Altfire you say?


That can be really possible. :D



Low gravity will work too,


But.. It's not possible with the following:



Stargate,

DXAG.

CTF,

MDX/Bomb (Alex's modification gametypes)


etc etc


I'll have to create a plug-in or make it as a mutator... :/


Oh and the video Noodz uploaded is an MP test, before releasing it.
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
Kuchcik
Teh gravn00b
Teh gravn00b
Posts: 2622
Joined: 25 Oct 2006, 20:42
Location: central europe shithole

Re: ActionEvent - Beta Version out!

Post by Kuchcik »

In singleplayer it feels like cheating, but making dedicated, special maps with obstacles and stuff like that would be really great. Maybe a race?
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: ActionEvent - Beta Version out!

Post by ~DJ~ »

I don't want to spoil it, but I am working on a vehicle modification too, you are able to drive cars, MP too.


Well, Kuchcik, who will you race with at SP? :o
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
[FGS]FlyingGhost
TheDragonMaster
TheDragonMaster
Posts: 862
Joined: 16 May 2008, 19:16
Location: World: Earth Year: 5348 Location: (45673,08664)

Re: ActionEvent - Beta Version out!

Post by [FGS]FlyingGhost »

i will :)
Mounir12 wrote:Hey guys i am Mounir i was banned cus i lam bugged so someone can unban me (btw i want to be memeber of fgs)
~DJ~ wrote:I don't want to discuss anymore, he's outta his mind!111
ShadowRunner wrote:Altfire is not altfire without Ichotolot...
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: ActionEvent - Beta Version out!

Post by ~DJ~ »

[FGS]FlyingGhost wrote:i will :)




.........?
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
[FGS]FlyingGhost
TheDragonMaster
TheDragonMaster
Posts: 862
Joined: 16 May 2008, 19:16
Location: World: Earth Year: 5348 Location: (45673,08664)

Re: ActionEvent - Beta Version out!

Post by [FGS]FlyingGhost »

i wunt to race XD
Mounir12 wrote:Hey guys i am Mounir i was banned cus i lam bugged so someone can unban me (btw i want to be memeber of fgs)
~DJ~ wrote:I don't want to discuss anymore, he's outta his mind!111
ShadowRunner wrote:Altfire is not altfire without Ichotolot...
User avatar
Kuchcik
Teh gravn00b
Teh gravn00b
Posts: 2622
Joined: 25 Oct 2006, 20:42
Location: central europe shithole

Re: ActionEvent - Beta Version out!

Post by Kuchcik »

~DJ~ wrote:I don't want to spoil it, but I am working on a vehicle modification too, you are able to drive cars, MP too.


Well, Kuchcik, who will you race with at SP? :o

race would be for mp, sorry forgot to mention that.

I think it would be quite easy to make using that Timer function I've seen being used a few times (in the Burden of 80 Proof soberity test, for example)
User avatar
Kothar
The Warbeast
The Warbeast
Posts: 1375
Joined: 21 Feb 2006, 21:19
Location: The Depths of Hell

Re: ActionEvent - Beta Version out!

Post by Kothar »

I never finished burden of 80 proof... I didn't know what to do I just walked around aimlessly picking random objects up and talking to everyone.

maybe instead of a race we have servers like in UrT that have maps made so that with enough skill you can get to the next part of the map.

DJ if possible, make the mod so that you can turn some features on and off, and be able to have a custom limit for the double jumps if possible.
"Without deviation progress is not possible"
~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: ActionEvent - Beta Version out!

Post by ~DJ~ »

Double Jumps, flips, and other stuff are configure-able.


meaning, you can turn them on and off.



I was thinking about creating jump maps.


And I am making a walljump thing too.


Only problem is, I was thinking to add a limit about how much jumps yo do, or.. make the jumps reduce from bioenergy.

And then the bioenergy increases to full with a tick/timer function.


But then I won't recommend it with Augmentations....
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
Kothar
The Warbeast
The Warbeast
Posts: 1375
Joined: 21 Feb 2006, 21:19
Location: The Depths of Hell

Re: ActionEvent - Beta Version out!

Post by Kothar »

make it reduce from the breath meter and just fix it so it doesn't kill you you just have to stop jumping.
"Without deviation progress is not possible"
~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: ActionEvent - Beta Version out!

Post by ~DJ~ »

And what if you go in water?



That might be some buggy stuff there, I remember Face creating a new new new HUD just next to the Breath one, I don't know how he does it, But I am gonna figure it out..


Wish me good luck? :?
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
SPAZ ROFELZ
MOMOMONSTERSPAM
MOMOMONSTERSPAM
Posts: 1806
Joined: 24 Jun 2008, 16:21
Location: Sky

Re: ActionEvent - Beta Version out!

Post by SPAZ ROFELZ »

Play ATDM, it'll solve ALL your problems.
Image
Post Reply