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Ermac
Principality/2C

Posts: 130 Joined: 14 Dec 2014, 23:17
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synthetic wrote:FPS cap in exe: 120 or lower
People needs maybe 2-3 years more to figure out that Deus Ex game was designed for 60 fps. With patience and reason, they will finish to adopt this value. For those who are expert in augs, they know that a higher fps give a preponderance on rifles weapons since they are the fastest. All styles, even heavy weaps, should have the right to be expressed. 0 augs is cool but augs doesn't deserve to be vampirized by this gamemode.
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anax
Throne/6G

Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Ermac wrote:synthetic wrote:FPS cap in exe: 120 or lower
People needs maybe 2-3 years more to figure out that Deus Ex game was designed for 60 fps. With patience and reason, they will finish to adopt this value. For those who are expert in augs, they know that a higher fps give a preponderance on rifles weapons since they are the fastest. All styles, even heavy weaps, should have the right to be expressed. 0 augs is cool but augs doesn't deserve to be vampirized by this gamemode.
if deus ex was designed to run at EXACTLY 60fps and 60fps only, then it would not be possible to do otherwise. Even if that is not the case but 60 fps is still the initial default, optimal beyond doubt for SP, it's been proven more than enough by multiple people that Deus Ex only begins to break down ABOVE 150 ~ 200 fps. The best proof we got was the testing done by Ken and Alex during the tail-end of development for ANNA. If you run Deus Ex on a modern computer using the vanilla executable and NOT Kentie, the problems will be 2X and more, speed ups will be only the tip of the iceberg. Netspeed and the tickrate of servers also impact client performance, I think it's safe to say that a client playing on a 60 tick server whilst using 20K netspeed and running the old EXE, esp. on an i7, will be unlikely to stop themselves from unintentionally speed hacking to at least some extent. With a 60Hz monitor you will never see more than 60 fps, but with more fps you have "more frames to use" for lack of a better description, for recording and smoothness purposes. The game isn't designed for 60 fps, it's designed to manage itself in such a way that it plays at more or less the same rate, as you ramp fps above 150 the program gradually finds it harder to do this, its as simple as that. For example: 120 fps does not make your game twice as fast, that is a retarded statement. Where is the developer proof that the program should never be run above 60 fps? Even if everything you say is correct and 60 fps is recommended, the proof that the program does not break until over 150 fps still stands, making your entire crusade pointless and comedic, especially since you and phantom do not use Kenties, because fixing the performance of deus ex on your modern machine is TOO MUCH to ask for.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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Ermac
Principality/2C

Posts: 130 Joined: 14 Dec 2014, 23:17
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Everybody is free to have his opinion (or to swallow the opinions of others). I don't even try to convince someone because i understand (and i was a strong supporter of this) that it is pleasurable to have instant scope, shorter delay between 2 shoots with the rifles, shorter delay to restock the sniper and to use it in the middle of a fight. When u taste higher fps and use it after so many years, it is not possible to back to a normal speed. Specially in 0augs, it was awesome with higher fps to have enough time to kill a whole squad! That is not possible with 60. By the way, u can understand too why some of us don't want to back regularly in the game, even in the summer. Nevertheless, if you guys enjoy to play the game like this then i am happy for you!
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DaniSaggenza
~ banhammered ~

Posts: 183 Joined: 18 Aug 2012, 23:43 Location: Stockholms LAN Nationality:
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Even if I know that replying to this guy is easily a waste of time, I'm gonna do it because some of the things I've read above mindblow'd me. (Also Nobody get ready to move some of the replies to this post to the drama section )People needs maybe 2-3 years more to figure out that Deus Ex game was designed for 60 fps.
And you need +10 years to figure out that game is capped at 60 FPS because there exists something called V-Sync, which syncronizes the number of frames with the refresh rate of your screen, as Anax has said, it's been proven that game breaks up after you break the 150 FPS limit barrier (which you and your owner, of course, have broken since you both began at the game), and it gives you inconsistent firerate and a lot of advantages over players that ACTUALLY want to play fair. I don't even try to convince someone because i understand (and i was a strong supporter of this) that it is pleasurable to have instant scope, shorter delay between 2 shoots with the rifles, shorter delay to restock the sniper and to use it in the middle of a fight. When u taste higher fps and use it after so many years, it is not possible to back to a normal speed. Specially in 0augs, it was awesome with higher fps to have enough time to kill a whole squad! That is not possible with 60.
You just said that you enjoy to cheat.

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Ermac
Principality/2C

Posts: 130 Joined: 14 Dec 2014, 23:17
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I was talking about you and several others players. I know u're a fps addict  I remember when anna103 was used for the first time in area51and when it got you with 250 fps et DT@110%. You disconnected faster than you shoot
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anax
Throne/6G

Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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The increased speed of the scope with say, 120 fps, is a visual effect for the client player. Nothing that happens inside the game or inside the copy of the game on the server (the server hosting your deus ex server) is actually sped up, the internal coding syncs everything properly. Like I said, above 150 fps bigger changes do start to appear and that syncing gets harder for the program to do. with more fps it's easier to DIE faster than to kill faster because you have to react quicker, the actual RATE at which weapons fire doesn't even noticably speed up ( in 'game event' terms ) for other players observing a player with high fps until the player has ~180+ ~200+ On that note phantom came to my server last night and had 240 fps while I was AFK, he leaves and comes back with 62, but i've heard about another hax method to affect game speed (or some other aspect of the program) thats harder to detect, slowing you down to give more time to aim? 60 fps is too fast for the brain i guess.   
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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synthetic
Seraphic/8X

Posts: 1321 Joined: 27 Apr 2007, 15:29
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Ermac wrote:synthetic wrote:FPS cap in exe: 120 or lower
People needs maybe 2-3 years more to figure out that Deus Ex game was designed for 60 fps. With patience and reason, they will finish to adopt this value. For those who are expert in augs, they know that a higher fps give a preponderance on rifles weapons since they are the fastest. All styles, even heavy weaps, should have the right to be expressed. 0 augs is cool but augs doesn't deserve to be vampirized by this gamemode.
Deus Ex was probably even designed for 30 fps, 60 fps would have been a dream come true in this game in 2000. While I have played this game with 10-30 fps (3-10 fps during fight) for about 3 years, I have to say I prefer the software acceleration that 100-120 fps gives. 120 fps is also fairly common pro-cap in other games, ideally fps is capped to monitor refresh, and gamer monitors used to be at least 100 to 120 Hz. 60 fps makes at least 0a too slow to my liking. And worst imaginable thing you can do in unreal engine games is to use vsync, it lags mouse from Unreal and UT99 onwards. Considering you are one of the few long-standing speedhackers in the game these are some words of wisdom for sure. Too bad you preferred to play with something like 300 fps until phantom started sharing progs that allowed you to speedhack even at 60 fps. On that note, @Anax Reverse-speedhack was a frequent problem in unreal engine games on laptops from 2000 onwards, sometimes only recommendation was not to use laptop. There are 2 problems with timing in this game: 1) game time is bound to cpu speed at program launch. If cpu is slower during game, you get reverse-speedhack/bullet time type slowdown, if cpu is faster during game, you get speedhack. The effect will be immediate, and degree of speedhack will depend on how many Hz cpu sped up or slowed down. 2) 150 fps and above general game speed acceleration was detected by two coders poor and dejavu, using separate and different testing methods. dejavu coded a test for that purpose, iirc. Because some animations like scope speed up much earlier, perhaps at 60, it seems that 150 fps threshold is a separately coded feature. Probably because nobody and no PC would even dream of getting 150 fps when this game was launched. Lazy coding. On top of that, if there were no problems at all with the timing (read: age) of this game engine version, phantom and his friends would still manage to speedhack using CE program. Considering that phantom managed to speedhack through the new ANNA with DT fix and display only perhaps hour after it was released in public, I recommended then and I recommend today to coders that the best patch against such players is a ban. edit: it was years ago and i dont remember exactly anymore, but i believe that 300 fps was already 2X firerate. edit2: actually, leaving CE aside entirely, it would be nice to see if that DT display works at all. I dont remember anymore.
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Ermac
Principality/2C

Posts: 130 Joined: 14 Dec 2014, 23:17
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[quote="anax"[code]] On that note phantom came to my server last night and had 240 fps [/quote] weird  Can you post at least a pic or better a video where it's obvious that he played a game or kill someone with such fps? I know he played with 60 fps in BTDM, specially with Player_131 for several months last year. I think this would happen to me too. Keep in mind that if u decide to play dx with a quick reinstall, the native d3d render leads to such fps because there isn't the FrameRateLimit line in the [D3DDrv.D3DRenderDevice] section. U have to relaunch the game in safe mode and then to hit "change your 3D video device". nota : Instead of Full, i suggest to avoid the d3d9 render from the website http://www.cwdohnal.com/utglr/ because when i put FrameRateLimit=150 (which was the "standard" since 2006-2007) i have often over 200 fps at some places. d3d9 worked well only with windows XP. Since u decided to host anna103 (bravo!), u can check now that even with 90 fps, your dt is often over 100% but never with 60. We made lot of tests. The DT is the most important variable you have to take care of. The calculation of the FPS variable is tricked sometimes. U can post here a demorec and let the last honest players if they are still there to check it. Darko is a weirdo guy but at least, he was right about speedhack linked to too high fps.
Last edited by Ermac on 24 Jul 2017, 02:23, edited 1 time in total.
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Ermac
Principality/2C

Posts: 130 Joined: 14 Dec 2014, 23:17
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synthetic wrote:until phantom started sharing progs that allowed you to speedhack even at 60 fps.
U forgot that he gave me too the new FunBot.c which helped me so many time to kick your ass :P Btw, you can not even convince yourself by such bs. You have not succeeded yet to heal some secret wound in your heart
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synthetic
Seraphic/8X

Posts: 1321 Joined: 27 Apr 2007, 15:29
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Dude, only thing I don't understand is whether you are trolling or are serious. Instead of going nuts with firerate you and your master could've just kept it at 200 fps and nobody would be any wiser, instead you had to go and start playing with some insanely fast fire rates that even a beginner could see. And now youre posting this weird crap here. It seems that on forums everything you say makes sense, and as soon as you go to an old dead game you fire CE up. Like, what exactly is the point? You are openly endorsing anti-cheat patches and reasonable fps caps here, and in game you cheat. Is this some kind of split personality thing or is there a bigger agenda? edit: admittedly I havent played against you for some 3 years so I don't know whether you *still* cheat or not, but phantom plays daily and he uses speedhack and - apparently - also reverse-speedhack. Probably with CE. If you come here and say that he doesn't, then you don't know what you are talking about. There are no known mods or patches that protect against CE, only ban. Imo Phantom is too old to get any kills without cheats and he isn't very hard to kill, so I honestly don't care anymore. Let him play. Think he is 50 or close to it now. On the note of other issues, I tested earlier that cpuspeed changes show on TD% display nicely, i managed to play wih 33% TD against dani lol. Should still test if multicore issues show on display, and if someone can be bothered then whether cpu and gpu dynamic clock changes are visible on the display. If everything went right with the coding of it, then CE is probably only thing that can mess it up, but it is pretty hard to accidentally fire up third party software specifically made for cheating in games and then claim that the game is buggy.
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anax
Throne/6G

Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Ermac wrote:Can you post at least a pic or better a video where it's obvious that he played a game or kill someone with such fps?
Be honest for one moment, are you trolling me right now or not? Because holy metabolic end product anax wrote:phantom came to my server last night and had 240 fps while I was AFK, he leaves and comes back with 62
Ermac wrote:if u decide to play dx with a quick reinstall, the native d3d render leads to such fps because there isn't the FrameRateLimit line in the [D3DDrv.D3DRenderDevice] section. U have to relaunch the game in safe mode and then to hit "change your 3D video device".
I thought you had to press [TRAINING] Ermac wrote:Instead of Full, i suggest to avoid the d3d9 render from the website http://www.cwdohnal.com/utglr/ because when i put FrameRateLimit=150 (which was the "standard" since 2006-2007) i have often over 200 fps at some places.
That's why I use OpenGL because it is stable. I dont know why you keep proving that ur buddies use hacky/buggy renderers alongside bug abuses and external progs! You might want to stop! Ermac wrote:u decided to host anna103 (bravo!), u can check now that even with 90 fps, your dt is often over 100% but never with 60.
You're trolling me, it's not ANNA103, it's Kai's new gametype that I'm helping him develop. You don't see that the score board looks different? His Battleground gametype was protected using Alpha tools, the new project is rebuilding it from scratch but adding a few specific chunks from the released ANNA source, because Nobody and Alex aren't working on it anymore. Ill say more about what we're doing in Kai's own release topic for it, basically it can be configured to run exactly like regular ATDM, but is closer to original DXMTL/CBP (which ANNA and miniMTL came from) but has modern fixes + usage/experience oriented features for players and admins. Ermac wrote:The DT is the most important variable you have to take care of. The calculation of the FPS variable is tricked sometimes.
Jesus f*ck, and I moaned at someone else for telling ME I was being patronizing to them, I've got nothing on you. Ermac wrote:U can post here a demorec and let the last honest players if they are still there to check it.
I'll post one later when some people are on, dunno what you're expecting, at 90 fps scope will be ~+0.65% faster on a slow weapon. You busted the hacking ring of deus ex... OH Wait. - few images and short clips of testing appearing here soon edit: my entire ini file, lets see if u can be this honest and non-croatian - Code: Select all
[URL] Protocol=deusex ProtocolDescription=Deus Ex Protocol Name=Player Map=Index.dx LocalMap=DX.dx Host= Portal= MapExt=dx SaveExt=dxs Port=7790 Class=DXMTL152b1.MTLJCDenton
[FirstRun] FirstRun=1100
[Engine.Engine] GameRenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=Galaxy.GalaxyAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=int GameEngine=DeusEx.DeusExGameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=SoftDrv.SoftwareRenderDevice RenderDevice=GlideDrv.GlideRenderDevice DefaultGame=DXMTL152b1.MTLGameInfo DefaultServerGame=DXMTL152b1.MTLDeathMatch ViewportManager=WinDrv.WindowsClient Render=Render.Render Input=Extension.InputExt Canvas=Engine.Canvas Root=DeusEx.DeusExRootWindow CdPath=../
[Core.System] PurgeCacheDays=0 SavePath=..\Save CachePath=..\Cache CacheExt=.uxx Paths=..\System\*.u Paths=..\Maps\*.dx Paths=..\Textures\*.utx Paths=..\Sounds\*.uax Paths=..\Music\*.umx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevSound Suppress=DevCompile Suppress=DevBind Suppress=DevBsp
[DeusEx.DeusExGameEngine] CacheSizeMegs=128 UseSound=True ServerActors=IpDrv.UdpBeacon ServerActors=Messager.Messager ServerActors=MMAdvBan110.AdvBanMutator ServerActors=DXMapVote110.MVMutator ServerActors=ANNA101.ANNAManager ServerActors=Nephthys.NptServerQuery ServerActors=Nephthys.NptServerUplink MasterServerAddress=master.deusexnetwork.com MasterServerPort=27900 ServerPackages=DXMTL152b1 ServerPackages=ANNA101 ServerPackages=DXMapVote110 ServerPackages=MMAdvBan110
[WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 WindowedColorBits=32 FullscreenViewportX=800 FullscreenViewportY=600 FullscreenColorBits=32 Brightness=0.500000 MipFactor=1.000000 UseDirectDraw=True UseJoystick=False CaptureMouse=True StartupFullscreen=False CurvedSurfaces=True ScreenFlashes=False NoLighting=False SlowVideoBuffering=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 SkinDetail=High TextureDetail=High Decals=True MinDesiredFrameRate=0.000000 UseDirectInput=False NoDynamicLights=False
[Engine.Player] ConfiguredInternetSpeed=12000 ConfiguredLanSpeed=20000
[Galaxy.GalaxyAudioSubsystem] UseDirectSound=True UseFilter=True UseSurround=False UseStereo=True UseCDMusic=False UseDigitalMusic=True UseSpatial=True UseReverb=True Use3dHardware=False LowSoundQuality=False ReverseStereo=False Latency=60 OutputRate=44100Hz EffectsChannels=16 DopplerSpeed=6500.000000 MusicVolume=102 SoundVolume=204 SpeechVolume=204 AmbientFactor=0.700000
[IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.000000 InitialConnectTimeout=500.000000 AckTimeout=1.0 KeepAliveTime=1.000000 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.000000 SpawnPrioritySeconds=1.000000 ServerTravelPause=4.000000 NetServerMaxTickRate=40 LanServerMaxTickRate=60 StaticUpdateRate=24 DynamicUpdateRate=80
[IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0
[IpServer.UdpServerQuery] GameName=deusex
[IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconPort=7776 BeaconProduct=DeusEx
[SoftDrv.SoftwareRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True HighResTextureSmooth=False LowResTextureSmooth=False FastTranslucency=True
[GlideDrv.GlideRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailBias=0.0 RefreshRate=60 DetailTextures=True FastUglyRefresh=False ScreenSmoothing=False Resolution=Default
[MetalDrv.MetalRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True
[OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True UseTNT=0 MinDepthBits=16 MaxLogUOverV=8 MaxLogVOverU=8 UseMultiTexture=True UsePalette=True UseAlphaPalette=True ShareLists=True AlwaysMipmap=1 DoPrecache=1 UseTrilinear=False MaxAnisotropy=4 SupportsLazyTextures=0 DescFlags=0 Description= ZRangeHack=True NoAATiles=True NumAASamples=0 UseAA=False MaskedTextureHack=True SmoothMaskedTextures=False SceneNodeHack=False FrameRateLimit=0 SwapInterval=0 UseFragmentProgram=False UseMultiDrawArrays=False TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=True UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=False SinglePassDetail=True SinglePassFog=True ColorizeDetailTextures=False DetailClipping=True DetailMax=0 RefreshRate=60 MaxTMUnits=0 NoFiltering=False Use16BitTextures=False UseS3TC=False UsePrecache=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=8 MinLogTextureSize=0 OneXBlending=True GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.400000
[D3DDrv.D3DRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=True Coronas=True HighDetailActors=True UseMipmapping=True UseTrilinear=False UseMultitexture=True UsePageFlipping=True UsePalettes=True UseFullscreen=False UseGammaCorrection=False DetailTextures=True Use3dfx=False UseTripleBuffering=False UsePrecache=True Use32BitTextures=True DescFlags=1 dwDeviceId=358 dwVendorId=32902 UseVertexFog=True UseAGPTextures=True UseVideoMemoryVB=False UseVSync=True Description=
[SglDrv.SglRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=False Coronas=True HighDetailActors=False ColorDepth=16 DetailTextures=False FastUglyRefresh=False TextureDetailBias=Near VertexLighting=False
[Editor.EditorEngine] UseSound=True CacheSizeMegs=64 GridEnabled=True SnapVertices=True SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=False AutoSaveTimeMinutes=5 AutoSaveIndex=6 C_WorldBox=(R=0,G=0,B=107,A=0) C_GroundPlane=(R=0,G=0,B=63,A=0) C_GroundHighlight=(R=0,G=0,B=127,A=0) C_BrushWire=(R=255,G=63,B=63,A=0) C_Pivot=(R=0,G=255,B=0,A=0) C_Select=(R=0,G=0,B=127,A=0) C_AddWire=(R=127,G=127,B=255,A=0) C_SubtractWire=(R=255,G=192,B=63,A=0) C_GreyWire=(R=163,G=163,B=163,A=0) C_Invalid=(R=163,G=163,B=163,A=0) C_ActorWire=(R=127,G=63,B=0,A=0) C_ActorHiWire=(R=255,G=127,B=0,A=0) C_White=(R=255,G=255,B=255,A=0) C_SemiSolidWire=(R=127,G=255,B=0,A=0) C_NonSolidWire=(R=63,G=192,B=32,A=0) C_WireGridAxis=(R=119,G=119,B=119,A=0) C_ActorArrow=(R=163,G=0,B=0,A=0) C_ScaleBox=(R=151,G=67,B=11,A=0) C_ScaleBoxHi=(R=223,G=149,B=157,A=0) C_Mover=(R=255,G=0,B=255,A=0) C_OrthoBackground=(R=163,G=163,B=163,A=0) C_Current=(R=0,G=0,B=0,A=0) C_BrushVertex=(R=0,G=0,B=0,A=0) C_BrushSnap=(R=0,G=0,B=0,A=0) C_Black=(R=0,G=0,B=0,A=0) C_Mask=(R=0,G=0,B=0,A=0) C_WireBackground=(R=0,G=0,B=0,A=0) C_ZoneWire=(R=0,G=0,B=0,A=0) EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=Fire EditPackages=IpDrv EditPackages=UWindow EditPackages=UBrowser EditPackages=Extension EditPackages=DeusExUI EditPackages=ConSys EditPackages=DeusExSounds EditPackages=DeusExItems EditPackages=DeusExDeco EditPackages=DeusExCharacters EditPackages=MPCharacters EditPackages=DeusExText EditPackages=IpServer EditPackages=DeusEx
[DeusEx.DeusExGameInfo] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathmessages=True
[Engine.GameInfo] bLowGore=False bMuteSpectators=True bNoCheating=True bAllowFOV=False AutoAim=0.000000 GameSpeed=1.000000 MaxSpectators=2 AdminPassword=********* GamePassword= MaxPlayers=12 IPPolicies[0]=ACCEPT,* IPPolicies[1]= IPPolicies[2]= IPPolicies[3]= IPPolicies[4]= IPPolicies[5]= IPPolicies[6]= IPPolicies[7]= IPPolicies[8]= IPPolicies[9]= IPPolicies[10]= IPPolicies[11]= IPPolicies[12]= IPPolicies[13]= IPPolicies[14]= IPPolicies[15]= IPPolicies[16]= IPPolicies[17]= IPPolicies[18]= IPPolicies[19]= IPPolicies[20]= IPPolicies[21]= IPPolicies[22]= IPPolicies[23]= IPPolicies[24]= IPPolicies[25]= IPPolicies[26]= IPPolicies[27]= IPPolicies[28]= IPPolicies[29]= IPPolicies[30]= IPPolicies[31]= IPPolicies[32]= IPPolicies[33]= IPPolicies[34]= IPPolicies[35]= IPPolicies[36]= IPPolicies[37]= IPPolicies[38]= IPPolicies[39]= IPPolicies[40]= IPPolicies[41]= IPPolicies[42]= IPPolicies[43]= IPPolicies[44]= IPPolicies[45]= IPPolicies[46]= IPPolicies[47]= IPPolicies[48]= IPPolicies[49]= ServerLogName=server.log bLocalLog=True bWorldLog=True bBatchLocal=False DemoBuild=0 DemoHasTuts=0 bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[Engine.DemoRecDriver] DemoSpectatorClass=UnrealShare.UnrealSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=40 LanServerMaxTickRate=60
[DeusEx.MenuScreenJoinGame] MasterServerAddress=master.deusexnetwork.com
[Engine.GameReplicationInfo] ServerName= ShortName= AdminName= AdminEmail= Region=0 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4=
[IpServer.UdpBeacon] BeaconProduct=DeusEx
[WindowPositions] GameLog=(X=651,Y=11,XL=715,YL=717) ConfigPageRenderer=(X=5,Y=96,XL=516,YL=280) ConfigPageDriver=(X=5,Y=96,XL=516,YL=280) ConfigPageDetail=(X=5,Y=96,XL=516,YL=280) ConfigPageFirstTime=(X=5,Y=96,XL=516,YL=280) WizardDialog=(X=418,Y=143,XL=530,YL=441) Preferences=(X=854,Y=106,XL=435,YL=541) ConfigPageSafeMode=(X=5,Y=96,XL=516,YL=280) Preferences.Split=146 ClassProperties=(X=754,Y=161,XL=420,YL=512) ClassProperties.Split=146
[DeusEx.dxmaplist] Maps[0]=DXMP_Area51bunker Maps[1]=DXMP_Smuggler Maps[2]=DXMP_Silo Maps[3]=DXMP_Cmd Maps[4]=DXMP_Cathedral Maps[5]= Maps[6]= Maps[7]= Maps[8]= Maps[9]= Maps[10]= Maps[11]= Maps[12]= Maps[13]= Maps[14]= Maps[15]= Maps[16]= Maps[17]= Maps[18]= Maps[19]= Maps[20]= Maps[21]= Maps[22]= Maps[23]= Maps[24]= Maps[25]= Maps[26]= Maps[27]= Maps[28]= Maps[29]= Maps[30]= Maps[31]= MapSizes[0]=(Medium) MapSizes[1]=(Small) MapSizes[2]=(medium) MapSizes[3]=(Large) MapSizes[4]=(X-Large) MapSizes[5]= MapSizes[6]= MapSizes[7]= MapSizes[8]= MapSizes[9]= MapSizes[10]= MapSizes[11]= MapSizes[12]= MapSizes[13]= MapSizes[14]= MapSizes[15]= MapSizes[16]= MapSizes[17]= MapSizes[18]= MapSizes[19]= MapSizes[20]= MapSizes[21]= MapSizes[22]= MapSizes[23]= MapSizes[24]= MapSizes[25]= MapSizes[26]= MapSizes[27]= MapSizes[28]= MapSizes[29]= MapSizes[30]= MapSizes[31]= MapNum=3 CycleType=2
[Engine.MapList] Maps[0]=DXMP_Area51bunker Maps[1]=DXMP_Smuggler Maps[2]=DXMP_Silo Maps[3]=DXMP_Cmd Maps[4]=DXMP_Cathedral Maps[5]= Maps[6]= Maps[7]= Maps[8]= Maps[9]= Maps[10]= Maps[11]= Maps[12]= Maps[13]= Maps[14]= Maps[15]= Maps[16]= Maps[17]= Maps[18]= Maps[19]= Maps[20]= Maps[21]= Maps[22]= Maps[23]= Maps[24]= Maps[25]= Maps[26]= Maps[27]= Maps[28]= Maps[29]= Maps[30]= Maps[31]= MapNum=0
[DeusEx.DeusExMPGame] SkillsTotal=2000 SkillsAvail=2000 SkillsPerKill=2000 InitialAugs=2 AugsPerKill=2 ScoreToWin=15 VictoryCondition=Frags MPSkillStartLevel=1 CurrentMap=DXMP_CMD fFriendlyFireMult=0.500000 bTrackWeapons=False bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[IpServer.UdpServerUplink] DoUplink=False UpdateMinutes=1 MasterServerAddress=a MasterServerPort=27900 Region=1
[DXMTL152b1.MTLBasicTeam] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[DXMTL152b1.MTLAdvTeam] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[DeusEx.advteamdmgame] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[DeusEx.basicteamdmgame] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[Engine.GameEngine] GameRenderDevice=None AudioDevice=None Console=Class'Engine.Console' NetworkDevice=Class'IpDrv.TcpNetDriver' Language=None CacheSizeMegs=64 UseSound=True
[DeusEx.DeusExWeapon] SwingOffset=(X=0.000000,Y=0.000000,Z=0.000000)
[DXMTL152b1.MTLTeam] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[DXMTL152b1.MTLDeathMatch] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[Engine.Pawn] bNeverSwitchOnPickup=True
[DXMTL152b1.MTLGameInfo] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[ANNA101.ANNADeathMatch] bNoMonsters=False bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=True
[D3D10Drv.D3D10RenderDevice] Coronas=True HighDetailActors=True VolumetricLighting=False ShinySurfaces=True DetailTextures=True Precache=True Antialiasing=0 Anisotropy=8 VSync=True ParallaxOcclusionMapping=False LODBias=0 BumpMapping=False ClassicLighting=True AlphaToCoverage=False AutoFOV=False FPSLimit=60 simulateMultipassTexturing=False unlimitedViewDistance=False DescFlags=0 Description=
[MMAdvBan110.AdvBanMutator] bKickPlayer=True BanCommand=
[DeusExe] GUIScalingFix=0 SubtitleFix=False UseAutoFOV=False RawInput=True FPSLimit=92 UseSingleCPU=True
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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synthetic
Seraphic/8X

Posts: 1321 Joined: 27 Apr 2007, 15:29
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Ermac
Principality/2C

Posts: 130 Joined: 14 Dec 2014, 23:17
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synthetic wrote:Dude, only thing I don't understand is whether you are trolling or are serious
u should know that trolling is the national sport in dx land. And with darko and yours minions, u are the champions.
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synthetic
Seraphic/8X

Posts: 1321 Joined: 27 Apr 2007, 15:29
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If your master honestly justifies his hacking with the thought that everybody else in this game is cheating too, then he's been definitely trolled to a point of trauma  Or what does he justify it with these days anyway? Broken game? Everybody else is doing it too? Small penis? I'm curious.
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A!BSolid
Angel/0A

Posts: 28 Joined: 11 Aug 2015, 00:35
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I think most people should just give up trying to make the game cheatless. The only way to truly get rid of cheaters is by banning them from the game, look at cs for example. Dx is hopeless and it should be left the way it is, who cares if people cheat anymore, let's just play for nostalgias sake
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