JailBreak

Multiplayer Maps
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ShadowRunner
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Re: JailBreak

Post by ShadowRunner »

SDK is a collection of software hastily cobbled together for the DX development project, this is why it's such a female dog sometimes. I think it is actually 7 or 8 different programmes inside SDK, not meant to work together.
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[FGS]Chees
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Re: JailBreak

Post by [FGS]Chees »

I had a good moan last night :roll: It's cool if you use it with great care and aware of everything that can go wrong with UED
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[FGS]Kalman
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Re: JailBreak

Post by [FGS]Kalman »

I played with the beta2_3, it looks good
The lighting is better than the first version :)
And finally we have a jail :D
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[FGS]Chees
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Re: JailBreak

Post by [FGS]Chees »

I finally played this on MP and the spot lights don't work :( They move in sink when a player triggers them but the light actor doesnt show atall. it does when i test play on editor but MP refuses to show the moving lights. :ney: any ideas mappers?
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Poor
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Re: JailBreak

Post by Poor »

Poor wrote:Have you tried beams?
Or try setting the lights bStatic to false.
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ShadowRunner
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Re: JailBreak

Post by ShadowRunner »

It's nice as well that players aren't running around with big lumps of cheese on their heads as well.

lol, couldn't resist sorry.
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[FGS]Chees
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Re: JailBreak

Post by [FGS]Chees »

Haha Shadow
I tried loads of different setups and non work on MP. I missed the message about beams, I will give beams a go. cheers
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ShadowRunner
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Re: JailBreak

Post by ShadowRunner »

Aaargh.

I played Burden of Proof 80, now I have mismatch on Carone Elevator Set.
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[FGS]Chees
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Re: JailBreak

Post by [FGS]Chees »

want me to post beta 2_3 along with Carone elevator? :o
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ShadowRunner
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Re: JailBreak

Post by ShadowRunner »

Thanks, but I'll finish Burden and then just stick with the version people have in MP.
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