[MUTATOR] AntiTypeKill Mutator.
[MUTATOR] AntiTypeKill Mutator.
Hello there, as i had some useless time, so i just spent some 11 hours straight to work on this.. Please DO comment and tell me some suggestions!
Information: Its a mutator that nearly prevents type killing, for more information, please read the readme, and please, if you think it will be abused, tell me in which way, and i'll make a way to prevent it, also, before posting anything, check out the readme, and its features.
Also, its not protected, Have fun looking the sourcecode :p
Also i got this idea from here.. Skil's topic :p
ATKMutator.zip
Information: Its a mutator that nearly prevents type killing, for more information, please read the readme, and please, if you think it will be abused, tell me in which way, and i'll make a way to prevent it, also, before posting anything, check out the readme, and its features.
Also, its not protected, Have fun looking the sourcecode :p
Also i got this idea from here.. Skil's topic :p
ATKMutator.zip
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- SPAZ ROFELZ
- MOMOMONSTERSPAM
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- NoNameRANK
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- SPAZ ROFELZ
- MOMOMONSTERSPAM
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- Location: Sky
not if he codes it the right way...
~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
Skilgannon wrote:Yay! Finally! Someone actually took a serious view of it.... Is this a client-side mod or server-side?
ServerSide, or w/e its called, you dont need to download it when server hoster enables it.
Spaz please make a bind, Test it, and tell me the results, i might see your bind and try to some anti-binds like that,but i am really sure, You wont waste your time cause you get disarm, AND it would require Massive binds, for example, 50 words bind will just make you walk a bit to right with god... pfft... I Also found a little bug, which i am not going to tell, just tell me all the bugs and check it out so i can make a V2.
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Re: [MUTATOR] AntiTypeKill Mutator.
Seeing as I have not explained it better.. first off; sorry for MONSTERBUMP.
But anyway; It isn't like what you think. You can't really bypass a timer which is like.. milliseconds. It made you godded with a red glow so people know you're godding. And it unarmed you. and it made you not move by simply setting our physics to none.. you can't bypass it.. you can't walk even by a bind through it. It's.. impossible.
(If you were falling and pressed T, you'd still get a damage because it returns if Physics is not walking and if it's falling, so therefore that stuff people complained about that "omg wat if wer failling and to escape deth we press t omg so niec" is not possible either)
But anyway, it has a downside; you could talk in a middle of a fight; but I even made it so there's a major variable; an integer, serverhosters could set it. It was something like Health=75; It declared that if player HAD this health (comparing from the integer) then let him god, if it's below that integer, don't god, so meaning that if serverhosters set it like 35 or 30, if player is gonna die, and is in middle of a fight, and he quickly press his Say button, it wouldn't god him and this problem is then evaded.
But then again, a timer should have been added so players don't talk for long enough. I might update it.
Oh and at Skil's old topic, everyone dint noticed that autoskin-changer. It's a good idea and it should have been done ages ago.
I might make one if I'm uber-bore.. which I am usually at, 5+ hours from now.
EDIT: Oh and I have to update it and make it neat, I used alot of basic stuff, might use something advance.
But anyway; It isn't like what you think. You can't really bypass a timer which is like.. milliseconds. It made you godded with a red glow so people know you're godding. And it unarmed you. and it made you not move by simply setting our physics to none.. you can't bypass it.. you can't walk even by a bind through it. It's.. impossible.
(If you were falling and pressed T, you'd still get a damage because it returns if Physics is not walking and if it's falling, so therefore that stuff people complained about that "omg wat if wer failling and to escape deth we press t omg so niec" is not possible either)
But anyway, it has a downside; you could talk in a middle of a fight; but I even made it so there's a major variable; an integer, serverhosters could set it. It was something like Health=75; It declared that if player HAD this health (comparing from the integer) then let him god, if it's below that integer, don't god, so meaning that if serverhosters set it like 35 or 30, if player is gonna die, and is in middle of a fight, and he quickly press his Say button, it wouldn't god him and this problem is then evaded.
But then again, a timer should have been added so players don't talk for long enough. I might update it.
Oh and at Skil's old topic, everyone dint noticed that autoskin-changer. It's a good idea and it should have been done ages ago.
I might make one if I'm uber-bore.. which I am usually at, 5+ hours from now.
EDIT: Oh and I have to update it and make it neat, I used alot of basic stuff, might use something advance.
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: [MUTATOR] AntiTypeKill Mutator.
Great idea.. but what if someone was say.. about to snipe you or.. a law missile was about to get you.. you could just bellcurve that result with a simple "T"..
What if there was a way to enable a temp god as long as the player is against, and looking at the wall of a map.. for at least 3-5 seconds without being shot at.
I'll experiment tonight.. Nobody, is there a way to do this?
Wall typing would be perfect. As the typer can not cheat.
What if there was a way to enable a temp god as long as the player is against, and looking at the wall of a map.. for at least 3-5 seconds without being shot at.
I'll experiment tonight.. Nobody, is there a way to do this?
Wall typing would be perfect. As the typer can not cheat.
Re: [MUTATOR] AntiTypeKill Mutator.
Hmm, well. good point there. I have to make a V2 soonish then.
Easy stuff for the time being; I can make it that if we're tracked down, as in a rocket (GEP GUN) is tracked on us, it returns. Also, hmm.. I'm not quite sure how to declare brush as a wall, I mean.. their all brushes.. might be to do with hitwall stuff.. SOZ, NO EXPERT ME ON THAT.
OR perhaps any other way.. hmm.. I'll have to think about this.
Easy stuff for the time being; I can make it that if we're tracked down, as in a rocket (GEP GUN) is tracked on us, it returns. Also, hmm.. I'm not quite sure how to declare brush as a wall, I mean.. their all brushes.. might be to do with hitwall stuff.. SOZ, NO EXPERT ME ON THAT.
OR perhaps any other way.. hmm.. I'll have to think about this.
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: [MUTATOR] AntiTypeKill Mutator.
perhaps something involving player position, and collision.. Hmm, this will be tricky. However, it would be pretty awesome to get working.
Re: [MUTATOR] AntiTypeKill Mutator.
Well, perhaps calculating if any projectile is near, don't god ourselves.. hmm. I'll have to try stuff :$
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- Mastakilla
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Re: [MUTATOR] AntiTypeKill Mutator.
Don't overcomplicate things, lol
Why don't you put a small delay into it? Just make it so you don't get god instantly when pressing T? Is that doable?
Why don't you put a small delay into it? Just make it so you don't get god instantly when pressing T? Is that doable?
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