Optimised DXMP maps

Multiplayer Maps
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chin.democ.
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Optimised DXMP maps

Post by chin.democ. »

Optimised versions of DXMP_Smuggler, DXMP_CMD and DXMP_Area51Bunker, these maps have alot of non essential actors and brushes removed in order to improve FPS and run smoother. The map sizes have been reduced from 10% to 30%. However the edits are quite subtle and the maps maintain there atmosphere and feel. These maps are suitable for both 0 Augs and Augged gameplay.

DXMP_Smuggler_Optimised http://www.mediafire.com/?yd24cot3zd23n6i

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DXMP_CMD_Optimised http://www.mediafire.com/?2mssbuws1qmdtdw

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DXMP_Area51Bunker_Optimised http://www.mediafire.com/?cqhea17kx8851af

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C H I N E S E D E M O C R A C Y
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Re: Optimised DXMP maps

Post by ~][FGS][Nobody~ »

OMG THE DISH IS MISSING!


Also.. I HAAATE PHOTOFUCKIT @_@
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chin.democ.
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Re: Optimised DXMP maps

Post by chin.democ. »

The NSF were tuning into some dirty German channels, the dish simply had to go!
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ShadowRunner
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Re: Optimised DXMP maps

Post by ShadowRunner »

Some players/hosters aren't decoration fans, some people really like to push for fps at all costs.
Ironically I heard that Deja solved actorupdate/nativenetworking queries, so his server runs deco/non-essential actors at 1 per second like UT, not 100 per second as in DX servers. If that is released in future, that would be really cool for mappers and RPG servers. I think however a lot of people just don't like actors, some are very poor quality, especially trees.

It's very good to see this section going again.
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chin.democ.
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Re: Optimised DXMP maps

Post by chin.democ. »

Yeah it was more of a technical exercise, I remember I edited some really hardcore versions of the DXMP maps years ago, they have tons of stuff taken out and I made everything textured with the Area 51 grey texture, the fps was incredible!

Actually on the subject of trees I'm going to make my own ones from brushes on an upcoming map.
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Re: Optimised DXMP maps

Post by ShadowRunner »

Ah yes! DXCD maps :)
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Re: Optimised DXMP maps

Post by Tidus »

Yes, support the players, who doesnt use Frame Limiter whoo, weee
*turns frame limiter off*

wow now i have 500FPS instead of only 450, weeee
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chin.democ.
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Re: Optimised DXMP maps

Post by chin.democ. »

ShadowRunner wrote:Ah yes! DXCD maps :)
No I've grown to hate those custom names (instead of good 'ole DXMP) just as much as Icho does.
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Re: Optimised DXMP maps

Post by ~][FGS][Nobody~ »

But DXSG needs to have its own name due to awesomeness! :o
Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
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Re: Optimised DXMP maps

Post by Mastakilla »

It makes sense for new gametypes
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chin.democ.
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Re: Optimised DXMP maps

Post by chin.democ. »

Mastakilla wrote:It makes sense for new gametypes
This.
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