Animals vs Humans

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[FGS]Kalman
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Animals vs Humans

Post by [FGS]Kalman »

Hi!
I wanna come back (if you want) and play DX again.
I played Animals vs Humans many times in the past 2 days, and I had a feeling I want to make maps again.
I have some questions about it:
1. Where can I get the original maps? (Species and Arboretum) I want to "reverse engineer" these maps then make my own map.
2. Can I make specified playerstarts for the robots? Because in my idea, they shouldn't spawn at the same location with the animals (it would look silly)
3. To whom can I send my map, if it's completed?
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Re: Animals vs Humans

Post by chin.democ. »

The author of the mod is quite hard to find, the best place to contact him is probably here (unless he comes here to grav world) - http://www.deusexonline.com/i-am-back-t174.html. I've uploaded my Arboretum map and the files you will need to open the map. The map itself was thrown together two years ago and has some laughable brushwork, the dimensions of the outdoor area in the Arboretum map are a close match to the original AvsH map by Hasha called Species (I don't have this map anymore sadly), however this size of map is recommended.

The Arboretum map has two AvsH .u files, these files I believe are still the latest being used in the mod, I gave my map to Deja Vu and he added the AvsH bits so I don't actually know how to add these bits but perhaps it is simple. I believe the playerstarts have team 0 and 1 assigned to them to stop one team spawning at the wrong spawn (best to check the properties of the playerstarts for which is 1 and 0). I doubt you can make specified playerstarts for the Robots.

Edit: Okay hot off the press this is the site you need : http://dxmps.blogspot.co.uk/
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[FGS]Kalman
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Re: Animals vs Humans

Post by [FGS]Kalman »

Thanks!
I managed to open the map with the objects from my Cache folder
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Re: Animals vs Humans

Post by DejaVu »

There are 3 things to consider when making map for AvsH mod;

1. Place SObjects - one for Humans and one for Animals.
2. Place PlayerStart actor somewhere with good view over all map and set it's team to 2 (this is PlayerStart for spectators start - when joining server).
3. Instead of using normal small crates, you should put in S small crates (class inherited from small crates) - humans with muscle aug can propel these crates and cause significant damage on animals (not a feature that many people know about).
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Re: Animals vs Humans

Post by jager774 »

Thanks for 'leaking' us that trick with the crates Deja :-D Now i can have some fun with my augged humans :bwahaha:
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Re: Animals vs Humans

Post by [FGS]Kalman »

I opened the Species and Arboretum map from my cache and I figured out these tricks
Btw can humans open DeusExMovers? Are they working properly?
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Re: Animals vs Humans

Post by jager774 »

They are not frobbable, but if you add something that triggers them( so, a trigger :-D ) or buttons, then yes Humans can open them.
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Re: Animals vs Humans

Post by [FGS]Kalman »

i want Deja Vu's answer too
You never tried it as I know
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Re: Animals vs Humans

Post by jager774 »

I never tried the movers particularly, but i just checked it before my answer ;-)
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Re: Animals vs Humans

Post by DejaVu »

Yes, they should be able, but not animals and robots.
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Re: Animals vs Humans

Post by [FGS]Kalman »

Thanks
I just want to give some advantage for the humans, and I want to place some breakable doors to slow down the animals
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Re: Animals vs Humans

Post by jager774 »

Just a quick idea about slowing down animals: breakable walls instead of doors+some breakable wooden planks, they look pretty cool:D
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Re: Animals vs Humans

Post by (A-TO)Dark_Slayer »

does anyone have actual arboretum map? my pc always crashed in 75% of downloading on server, thanks #-o
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Re: Animals vs Humans

Post by chin.democ. »

Hi Dark I'd pass you the map but my version doesn't have the latest coding applied to it so it is useless. You can contact the author here - http://dxmps.blogspot.co.uk/, his email addy here - l33tsotfw@gmail.com.
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Re: Animals vs Humans

Post by ShadowRunner »

Deja, I like this mod, the mechanics and gameplay is good, but fundamentally the concept could be tweaked. Would you really find monsters and robots ganging up? Surely the robots would be controlled by humans and karkians and greazels would not have control of robots. Just the basic storyline of the mod could be changed, make 3 teams or have robots like turrets, so the general concept is more believable.
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