Crashed bomber by Fuhrpark, with the temple by Chees behind.

Me109 is a mover that flies around the map.

Sandbags!

BSP errors fixed or gfx card issues, not sure...

In that time honoured tradition of stealing someone's map and throwing a few single player brushes around the place, here is WW2_Sicily, by Chees, with a bit of lebensraum added for the panzers by me. It's early morning in Sicily, your bomber was shot out of the sky by admin hax and you must fight your way to the air raid shelters or be crushed by Italian tanks, speeding in reverse.
SPAWNS
Thanks to Chinny, all spawns will soon be teleporter spawns with option for air (parachute) or ground destinations. Chinny also is updating WW2_Stalkyard and has provided the artillery mover for WW2_Cathedral and WW2_Templar maps.
BRIGHTNESS
Some of the darkness is unintentional and will be rectified.
SKIN GLITCH
Fixed by Poor along with some other minor glitches.
LAWS
Some laws have been removed and others require 2 picks now.
SCOPE
Enjoy the new (optional) scope. 25% less damage without scope.
GRENADES
Radius and damage have been scaled down
OPEN MAPS/FPS ISSUES
Maps in future will be more like large tunnels/streets that turn, rather than large open spaces, in order to increase fps and reduce line of sight. Fps is in constant development and improving and again we strongly recommend using OpenGL renderer, changeable by pressing Esc>Multiplayer>Settings>Display.
DIE
Die is working on a snow map!